I installed the current IS today (Jun 25), and added Everquest. The patcher will run if selected.
I see that CreateDevice fails, which is odd since I am able to run Everquest outside of Innerspace.
An excerpt from Everquest's dbg.log:
Code: Select all
[Wed Jun 25 14:00:05 2008]00010:Checking critical files.
[Wed Jun 25 14:00:05 2008]00011:Initializing WinSock.
[Wed Jun 25 14:00:05 2008]00012:Enumerating 3D devices.
[Wed Jun 25 14:00:05 2008]00000:Found adapter #0 - NVIDIA GeForce Go 7600 (6.14.10.8617)
[Wed Jun 25 14:00:05 2008]00001:Adapter #0 - NVIDIA GeForce Go 7600 :
[Wed Jun 25 14:00:05 2008]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Jun 25 14:00:05 2008]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Jun 25 14:00:05 2008]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Jun 25 14:00:05 2008]00013:Initializing keypress handler.
[Wed Jun 25 14:00:05 2008]00014:Parsing INI file .\defaults.ini
[Wed Jun 25 14:00:05 2008]00015:INI file .\defaults.ini loaded.
[Wed Jun 25 14:00:06 2008]00016:Loading keyboard tables.
[Wed Jun 25 14:00:06 2008]00017:Creating window.
[Wed Jun 25 14:00:06 2008]00018:Checking display driver version.
[Wed Jun 25 14:00:07 2008]00019:Activating window.
[Wed Jun 25 14:00:08 2008]00005:CRender::InitDevice: Using 32bit mode.
[Wed Jun 25 14:00:08 2008]00006:CRender::InitDevice: Using vsync 0.
[Wed Jun 25 14:00:08 2008]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Wed Jun 25 14:00:08 2008]00008:CRender::InitDevice: HardwareTnL Enabled.
[Wed Jun 25 14:00:08 2008]00009:Using hardware vertex shaders.
[Wed Jun 25 14:00:08 2008]00010:CRender::InitDevice: Retrying without lockable backbuffer.
[Wed Jun 25 14:00:08 2008]00011:CRender::InitDevice: Using Software Vertex processing.
[Wed Jun 25 14:00:08 2008]00012:CRender::InitDevice: CreateDevice failed.
[Wed Jun 25 14:00:08 2008]00000:Parsing INI file ./eqlsUIConfig.ini
[Wed Jun 25 14:00:08 2008]00001:INI file ./eqlsUIConfig.ini loaded.