Mouse issues

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Mysteryman
GamingTools Subscriber
Posts: 33
Joined: Sat Jul 09, 2005 1:21 pm

Mouse issues

Post by Mysteryman » Sat Nov 19, 2005 3:35 pm

Using Lineage II.


Snippit from me gameconfig file..

Code: Select all

	<Set Name="Lineage II" GUID="1610612793">
		<Setting Name="1">GameDetection.XML</Setting>
		<Setting Name="OpenGL">0</Setting>
		<Setting Name="Direct3D8">1</Setting>
		<Setting Name="Direct3D9">1</Setting>
		<Setting Name="Win32I Keyboard">1</Setting>
		<Setting Name="Win32I Mouse">1</Setting>
		<Setting Name="DirectInput8 Keyboard">0</Setting>
		<Setting Name="DirectInput8 Mouse">0</Setting>
		<Setting Name="modules">auto</Setting>
		<Setting Name="Background Mouse">0</Setting>
		<Set Name="Profiles" GUID="1610612794">
			<Set Name="Lineage II Default Profile" GUID="1610612795">
				<Setting Name="Game">Lineage II</Setting>
				<Setting Name="Executable">LineageII.exe</Setting>
				<Setting Name="Parameters" />
				<Setting Name="Path">C&#58;\Program Files\Lineage II</Setting>
				<Setting Name="Force Adapter">0</Setting>
				<Set Name="Startup Sequence" GUID="1610613278">
					<Setting Name="New Entry">run test.iss</Setting>
				</Set>
			</Set>
		</Set>
	</Set>
MouseTo works great, Mouse:SetPosition[] works properly as well. I can verify this by doing echo ${Mouse}

None of the following work...( in either left or right ... just didn't type both here ).

Code: Select all

; nope
;    relay is1 "MouseClick Left"

; nada
;    relay is1 "MouseClick -hold Left"
;    wait 30
;    relay is1 "MouseClick -release Left"

; zilch
;    relay is1 "Mouse&#58;Left

; zippo
    relay is1 "Mouse&#58;HoldLeft"
    Wait 30
    relay is1 "Mouse&#58;ReleaseLeft"
   
Iv'e changed Background mouse from 0 to 1 and back, I've turned and off D3D input, none of those seem to matter.

The game is in the foreground.


Now oddly enough... If I do the following it works...

press ~
place my cursor over the title bar of the is console window in game
tab out to the trey console i have opened...

and type in

Code: Select all

    
     relay is1 "mouseclick right"
   
So ... It seems that the mouse clicks are only effecting the is console in game, and not the game it's self...

Which , when you also notice that the mouse clicks bleed though both Windows ( the OS ) it's self ( put game under your bottom taskbar, and then click another process to run, you move in game , as well as windows switches tasks. ), and in game menus's ( press ~ in game, and then move the console window it moves, but your again start running in the game ) it makes me believe the game is using neither dx nor win32 for mouse motion. At least now with my hardware config.

I'm running a Razer Diamondback with their stock drivers, is anyone getting diffrent results with l2 using another driver?[/code]

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Nov 19, 2005 8:02 pm

Well, what's actually happening here is IS is not correctly handling L2's mouse system. I havent had anyone talk to me about L2 with IS, at least in the last 8 months or so. I'll have to patch up my L2 and give it a go, I suppose.

Mysteryman
GamingTools Subscriber
Posts: 33
Joined: Sat Jul 09, 2005 1:21 pm

Post by Mysteryman » Sat Nov 19, 2005 8:05 pm

I shot you some source that does for for it, it's in a PM to ya.

Not useable direclty i'm sure, but it might make a good reference point.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Nov 19, 2005 9:03 pm

:roll:

Unfortunately, I cant test it on THIS computer because there's retarded bugs with the Unreal engine (and plenty of other software that I dont write :) ) on dual core CPUs.

Mysteryman
GamingTools Subscriber
Posts: 33
Joined: Sat Jul 09, 2005 1:21 pm

Post by Mysteryman » Sun Nov 20, 2005 11:07 am

did you change something lastnight?

Mysteryman
GamingTools Subscriber
Posts: 33
Joined: Sat Jul 09, 2005 1:21 pm

Post by Mysteryman » Sun Nov 20, 2005 12:28 pm

Nevermind... saw some odd behavior in my own kb / mouse extension i didn't see lastnight....


Strange things are afoot at the circle K

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