WinEQ2 crashing after server select (EverQuest)

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Pizoi
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Posts: 4
Joined: Wed Dec 30, 2009 1:04 pm

WinEQ2 crashing after server select (EverQuest)

Post by Pizoi » Fri Dec 30, 2016 7:31 am

My first time running in to this problem. Tried coming back to play some EverQuest after taking a 6 month long hiatus, with a new computer, but I can't get things running now. EQ will run fine without loading it through WinEQ2, but just keeps closing a few seconds after selecting the server when loaded with WinEQ2.

I've tried a fresh install of EQ, fresh install of WinEQ2, different compatibility settings and running as administrator, and made sure all my drivers were up to date. Hopefully someone here can help me figure this out!

Sysinfo.txt

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WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Windows 10 Pro//14393.rs1_release_inmarket.161208-2252
System Physical RAM: 12368/16324MB
Page File: 14119/18756MB
Virtual Memory: 1725/2047MB (Extended: 0MB)
CPU 1: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz @ 4008MHz
CPU 2: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz @ 4008MHz
CPU 3: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz @ 4008MHz
CPU 4: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz @ 4008MHz
CPU Affinity Mask: 8
Video 1: \\.\DISPLAY1/NVIDIA GeForce GTX 1070
Video 2: \\.\DISPLAY2/NVIDIA GeForce GTX 1070
Video 3: \\.\DISPLAY3/NVIDIA GeForce GTX 1070
Video 4: \\.\DISPLAY4/NVIDIA GeForce GTX 1070
Monitor 1: \\.\DISPLAY1 (0,0,2560,1440) (2560x1440) PRIMARY
Monitor 2: \\.\DISPLAY2 (2560,0,5120,1440) (2560x1440)
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 9.11.14393.0
WinEQ: 2.15

Loaded Modules:
-----------------------------------
Module 0: C:\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\SYSTEM32\ntdll.dll
Module 2: C:\WINDOWS\System32\KERNEL32.DLL
Module 3: C:\WINDOWS\System32\KERNELBASE.dll
Module 4: C:\WINDOWS\system32\apphelp.dll
Module 5: C:\WINDOWS\System32\IMM32.dll
Module 6: C:\WINDOWS\System32\USER32.dll
Module 7: C:\WINDOWS\System32\win32u.dll
Module 8: C:\EverQuest\mss32.dll
Module 9: C:\WINDOWS\SYSTEM32\WINMM.dll
Module 10: C:\WINDOWS\System32\GDI32.dll
Module 11: C:\WINDOWS\SYSTEM32\WSOCK32.dll
Module 12: C:\WINDOWS\SYSTEM32\DINPUT8.dll
Module 13: C:\WINDOWS\System32\gdi32full.dll
Module 14: C:\WINDOWS\System32\msvcrt.dll
Module 15: C:\WINDOWS\System32\WS2_32.dll
Module 16: C:\WINDOWS\System32\ADVAPI32.dll
Module 17: C:\WINDOWS\System32\sechost.dll
Module 18: C:\WINDOWS\System32\RPCRT4.dll
Module 19: C:\WINDOWS\System32\SHELL32.dll
Module 20: C:\WINDOWS\System32\SspiCli.dll
Module 21: C:\WINDOWS\SYSTEM32\WINMMBASE.dll
Module 22: C:\WINDOWS\System32\cfgmgr32.dll
Module 23: C:\WINDOWS\System32\CRYPTBASE.dll
Module 24: C:\WINDOWS\System32\windows.storage.dll
Module 25: C:\WINDOWS\System32\bcryptPrimitives.dll
Module 26: C:\WINDOWS\System32\combase.dll
Module 27: C:\WINDOWS\System32\ucrtbase.dll
Module 28: C:\EverQuest\DSETUP.dll
Module 29: C:\WINDOWS\System32\powrprof.dll
Module 30: C:\WINDOWS\System32\shlwapi.dll
Module 31: C:\WINDOWS\System32\kernel.appcore.dll
Module 32: C:\WINDOWS\System32\shcore.dll
Module 33: C:\WINDOWS\System32\profapi.dll
Module 34: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_5507ded2cb4f7f4c\comctl32.dll
Module 35: C:\WINDOWS\System32\ole32.dll
Module 36: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
Module 37: C:\EverQuest\WinEQ2\WinEQ2.dll
Module 38: C:\WINDOWS\System32\PSAPI.DLL
Module 39: C:\WINDOWS\Lavish.dll
Module 40: C:\WINDOWS\system32\mswsock.dll
Module 41: C:\WINDOWS\system32\napinsp.dll
Module 42: C:\WINDOWS\system32\pnrpnsp.dll
Module 43: C:\WINDOWS\system32\NLAapi.dll
Module 44: C:\WINDOWS\SYSTEM32\DNSAPI.dll
Module 45: C:\WINDOWS\System32\NSI.dll
Module 46: C:\WINDOWS\System32\winrnr.dll
Module 47: C:\WINDOWS\System32\fwpuclnt.dll
Module 48: C:\WINDOWS\SYSTEM32\bcrypt.dll
Module 49: C:\Windows\System32\rasadhlp.dll
Module 50: C:\EverQuest\WinEQ2\WinEQ2-EQ.DLL
Module 51: C:\WINDOWS\SYSTEM32\MSIMG32.dll
Module 52: C:\EverQuest\WinEQ2\WinEQ2-D3D9.dll
Module 53: C:\WINDOWS\SYSTEM32\d3d9.dll
Module 54: C:\WINDOWS\SYSTEM32\dwmapi.dll
Module 55: C:\EverQuest\WinEQ2\WinEQ2-D3D8.dll
Module 56: C:\EverQuest\WinEQ2\WinEQ2-DI8.dll
Module 57: C:\WINDOWS\system32\uxtheme.dll
Module 58: C:\WINDOWS\System32\MSCTF.dll
Module 59: C:\WINDOWS\System32\OLEAUT32.dll
Module 60: C:\WINDOWS\System32\msvcp_win.dll
Module 61: C:\EverQuest\WinEQ2\EQPlayNice.dll
Module 62: c:\program files (x86)\nvidia corporation\nvstreamsrv\nvinject.dll
Module 63: c:\program files (x86)\nvidia corporation\nvstreamsrv\rxcore.dll
Module 64: c:\program files (x86)\nvidia corporation\nvstreamsrv\rxgamepadinput.dll
Module 65: C:\WINDOWS\SYSTEM32\xinput1_3.dll
Module 66: C:\WINDOWS\System32\SETUPAPI.dll
Module 67: c:\program files (x86)\nvidia corporation\nvstreamsrv\detoured.dll
Module 68: C:\WINDOWS\SYSTEM32\xinput1_4.dll
Module 69: C:\WINDOWS\SYSTEM32\DEVOBJ.dll
Module 70: C:\WINDOWS\SYSTEM32\XInput9_1_0.dll
Module 71: C:\WINDOWS\SYSTEM32\hid.dll
Module 72: C:\WINDOWS\System32\clbcatq.dll
Module 73: C:\WINDOWS\System32\WINTRUST.dll
Module 74: C:\WINDOWS\System32\MSASN1.dll
Module 75: C:\WINDOWS\System32\CRYPT32.dll
Module 76: C:\WINDOWS\system32\wbem\wbemprox.dll
Module 77: C:\WINDOWS\SYSTEM32\wbemcomn.dll
Module 78: C:\WINDOWS\System32\MMDevApi.dll
Module 79: C:\WINDOWS\System32\PROPSYS.dll
Module 80: C:\WINDOWS\system32\wbem\wbemsvc.dll
Module 81: C:\WINDOWS\system32\wbem\fastprox.dll
Module 82: C:\WINDOWS\SYSTEM32\ntmarta.dll
Module 83: C:\EverQuest\EQGraphicsDX9.DLL
Module 84: C:\EverQuest\dpvs.dll
Module 85: C:\WINDOWS\SYSTEM32\VERSION.dll
Module 86: C:\WINDOWS\system32\nvspcap.dll
Module 87: C:\WINDOWS\SYSTEM32\WINHTTP.dll
Module 88: C:\WINDOWS\SYSTEM32\WTSAPI32.dll
Module 89: C:\WINDOWS\system32\nvapi.dll
Module 90: C:\WINDOWS\SYSTEM32\dxgi.dll
Module 91: C:\EverQuest\eqmain.dll
Module 92: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvd3dum.dll
Module 93: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
Module 94: C:\WINDOWS\SYSTEM32\sxs.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce GTX 1070/nvd3dum.dll/21/21/13/7633
Adapter Display Mode: 2560x1440 D3DFMT_X8R8G8B8
Game Display Mode: 2560x1440 D3DFMT_X8R8G8B8 (Windowed)
Current Adapter: 0
Available Texture Memory: 4078MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF  Server Type: Normal  Locale: us
Video Adapter: Application Controlled
Luclin models: 0 (+0 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: 1. HIGH (+32 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 355MB (BASE+72MB)
Level of Detail: 1
MaxFPS: 144
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQPlayNice version: 1.22
EQ Version: eqgame.exe Oct 31 2005 10:33:37
Foreground
Mode: FPS Limiter
Max FPS: 144
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 144
Rendering: 1/1
dbg.txt

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2016-12-30 04:24:40	Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-12-30 04:24:40	Timezone: UTC-8h00m
2016-12-30 04:24:40	Loading graphics DLL.
2016-12-30 04:24:40	Parsing INI file .\eqclient.ini
2016-12-30 04:24:40	INI file .\eqclient.ini loaded.
2016-12-30 04:24:41	Initializing timers.
2016-12-30 04:24:44	Checking critical files.
2016-12-30 04:24:44	Initializing WinSock.
2016-12-30 04:24:44	Enumerating 3D devices.
2016-12-30 04:24:44	Found adapter #0 - NVIDIA GeForce GTX 1070 (21.21.13.7633)
2016-12-30 04:24:44	Found adapter #1 - NVIDIA GeForce GTX 1070 (21.21.13.7633)
2016-12-30 04:24:44	Adapter #0 - NVIDIA GeForce GTX 1070 :
2016-12-30 04:24:44	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2016-12-30 04:24:44	16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 
2016-12-30 04:24:44	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2016-12-30 04:24:44	Adapter #1 - NVIDIA GeForce GTX 1070 :
2016-12-30 04:24:44	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2016-12-30 04:24:44	16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 
2016-12-30 04:24:44	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2016-12-30 04:24:44	Initializing keypress handler.
2016-12-30 04:24:44	Parsing INI file .\defaults.ini
2016-12-30 04:24:44	INI file .\defaults.ini loaded.
2016-12-30 04:24:44	Loading keyboard tables.
2016-12-30 04:24:44	Creating window.
2016-12-30 04:24:44	Checking display driver version.
2016-12-30 04:24:45	Activating window.
2016-12-30 04:24:45	CRender::InitDevice: Using 32bit mode.
2016-12-30 04:24:45	CRender::InitDevice: Using vsync 0.
2016-12-30 04:24:45	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-12-30 04:24:45	CRender::InitDevice: HardwareTnL Enabled.  
2016-12-30 04:24:45	Using hardware vertex shaders. 
2016-12-30 04:24:45	Initializing render system.
2016-12-30 04:24:45	Trilinear Mipmapping available.
2016-12-30 04:24:45	Vertex Shader Version: 3.0 
2016-12-30 04:24:45	Pixel Shader Version: 3.0 
2016-12-30 04:24:45	Initializing engine internals.
2016-12-30 04:24:45	CRender::InitDevice completed successfully.
2016-12-30 04:24:45	Parsing INI file ./eqlsUIConfig.ini
2016-12-30 04:24:45	INI file ./eqlsUIConfig.ini loaded.
2016-12-30 04:24:48	Server selected 66.55.145.2 (8020958).
2016-12-30 04:24:48	Initializing DirectInput.
2016-12-30 04:24:48	Initializing Keyboard.
2016-12-30 04:24:48	Initializing Mouse.
2016-12-30 04:24:48	Creating font list.
2016-12-30 04:24:48	Creating game object.
2016-12-30 04:24:48	Deleting obsolete files.
2016-12-30 04:24:48	Loading string tables.
2016-12-30 04:24:48	Initializing client variables.
2016-12-30 04:24:48	Loading spell effects.
2016-12-30 04:24:48	Initializing display structures.
2016-12-30 04:24:48	Sound Manager loaded 2165 filenames from soundassets.txt.
2016-12-30 04:24:49	Voice Manager loaded 12 macros from VoiceData.txt.
2016-12-30 04:24:49	Networking: using port [63147].
2016-12-30 04:24:49	Networking: Connection Established [1]
2016-12-30 04:24:49	WorldAuthenticate: Initiating Login.
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0x6957 (26967).
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2016-12-30 04:24:58	WorldRPServer message: server name project1999
2016-12-30 04:24:58	
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0x7cba (31930).
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2016-12-30 04:24:58	WorldAuthenticate.  Access granted.
2016-12-30 04:24:58	
2016-12-30 04:24:58	WorldAuthenticate.  I got a message of type 0x4ec (1260).
2016-12-30 04:24:58	Race Manager loaded 475 races from racedata.txt.
2016-12-30 04:24:58	Player Animations loaded 9 specific sounds from file AnimationSounds.txt.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 30, 2016 9:14 am

Really the only interesting thing that shows up in your pastes is nvstreamsrv:

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Module 62: c:\program files (x86)\nvidia corporation\nvstreamsrv\nvinject.dll
Module 63: c:\program files (x86)\nvidia corporation\nvstreamsrv\rxcore.dll
Module 64: c:\program files (x86)\nvidia corporation\nvstreamsrv\rxgamepadinput.dll 
Module 67: c:\program files (x86)\nvidia corporation\nvstreamsrv\detoured.dll 
I would definitely try shutting that off to see if it will help.

If you have GeForce Experience running, try shutting that down too

Pizoi
Non-Subscriber
Posts: 4
Joined: Wed Dec 30, 2009 1:04 pm

Post by Pizoi » Fri Dec 30, 2016 7:20 pm

Disabling Nvidia's 'Share' thing did the trick, thanks a lot for the quick help! :)

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