WinEQ2 crashing trying to load to character select

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nightwolf511
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Posts: 1
Joined: Wed Mar 31, 2010 1:56 am

WinEQ2 crashing trying to load to character select

Post by nightwolf511 » Wed Jan 30, 2013 2:11 am

Hey there,

recently freshly installed everquest and wineq2 to the same computer on my new SSD.

These are my computer specs:
------------------
System Information
------------------
Time of this report: 1/30/2013, 02:09:01
Machine name: ANDY-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Vostro 430
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8056MB RAM
Page File: 2016MB used, 14092MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 310
Manufacturer: NVIDIA
Chip type: GeForce 310
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0A66&SUBSYS_90601B0A&REV_A2
Display Memory: 4050 MB
Dedicated Memory: 466 MB
Shared Memory: 3583 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Dell E2311H_Analog
Monitor Model: DELL E2311H
Monitor Id: DELF034
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.0697 (English)
Driver Version: 9.18.13.697
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/10/2012 21:23:48, 18252136 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-4926-11CF-037A-6DB01FC2C435}
Vendor ID: 0x10DE
Device ID: 0x0A66
SubSys ID: 0x90601B0A
Revision ID: 0x00A2
Driver Strong Name: oem4.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section008:9.18.13.697:pci\ven_10de&dev_0a66
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

.. these are my eq log files when trying to load into character select using wineq2:


2013-01-30 02:03:44 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-01-30 02:03:44 Timezone: UTC-8h00m
2013-01-30 02:03:44 Loading graphics DLL.
2013-01-30 02:03:44 Parsing INI file .\eqclient.ini
2013-01-30 02:03:44 INI file .\eqclient.ini loaded.
2013-01-30 02:03:45 Initializing timers.
2013-01-30 02:03:48 Checking critical files.
2013-01-30 02:03:48 Initializing WinSock.
2013-01-30 02:03:48 Enumerating 3D devices.
2013-01-30 02:03:48 Found adapter #0 - NVIDIA GeForce 310 (9.18.13.0697)
2013-01-30 02:03:48 Adapter #0 - NVIDIA GeForce 310 :
2013-01-30 02:03:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-01-30 02:03:48 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2013-01-30 02:03:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-01-30 02:03:48 Initializing keypress handler.
2013-01-30 02:03:48 Parsing INI file .\defaults.ini
2013-01-30 02:03:48 INI file .\defaults.ini loaded.
2013-01-30 02:03:48 Loading keyboard tables.
2013-01-30 02:03:48 Creating window.
2013-01-30 02:03:48 Checking display driver version.
2013-01-30 02:03:49 Activating window.
2013-01-30 02:03:49 CRender::InitDevice: Using 32bit mode.
2013-01-30 02:03:49 CRender::InitDevice: Using vsync 0.
2013-01-30 02:03:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-01-30 02:03:49 CRender::InitDevice: HardwareTnL Enabled.
2013-01-30 02:03:49 Using hardware vertex shaders.
2013-01-30 02:03:49 Initializing render system.
2013-01-30 02:03:49 Trilinear Mipmapping available.
2013-01-30 02:03:49 Vertex Shader Version: 3.0
2013-01-30 02:03:49 Pixel Shader Version: 3.0
2013-01-30 02:03:49 Initializing engine internals.
2013-01-30 02:03:49 CRender::InitDevice completed successfully.
2013-01-30 02:03:49 Parsing INI file ./eqlsUIConfig.ini
2013-01-30 02:03:49 INI file ./eqlsUIConfig.ini loaded.
2013-01-30 02:04:32 Server selected 67.23.190.78 (2347613).
2013-01-30 02:04:32 Initializing DirectInput.
2013-01-30 02:04:32 Initializing Keyboard.
2013-01-30 02:04:32 Initializing Mouse.
2013-01-30 02:04:32 Creating font list.
2013-01-30 02:04:32 Creating game object.
2013-01-30 02:04:32 Deleting obsolete files.
2013-01-30 02:04:32 Loading string tables.
2013-01-30 02:04:32 Initializing client variables.
2013-01-30 02:04:32 Loading spell effects.
2013-01-30 02:04:32 Initializing display structures.
2013-01-30 02:04:32 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-01-30 02:04:33 Voice Manager loaded 12 macros from VoiceData.txt.
2013-01-30 02:04:33 Networking: using port [64798].
2013-01-30 02:04:33 Networking: Connection Established [1]
2013-01-30 02:04:33 WorldAuthenticate: Initiating Login.
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-01-30 02:04:43 WorldRPServer message: server name P1999PVP
2013-01-30 02:04:43
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-01-30 02:04:43 WorldAuthenticate. Access granted.
2013-01-30 02:04:43
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x4ec (1260).
2013-01-30 02:04:43 WorldAuthenticate. I got a message of type 0x4513 (17683).
2013-01-30 02:04:43 Check 1sa. 0x7a8e0bbf
2013-01-30 02:04:43
2013-01-30 02:04:43 Check 1x. 0x9e15bc94
2013-01-30 02:04:43
2013-01-30 02:04:43 Race Manager loaded 475 races from racedata.txt.
2013-01-30 02:04:43 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.



please help if someone can! thank you!

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