EQ1 Hotkey Assignment Error

WinEQ 2.0 Lite discussion

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Barehanded
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Posts: 6
Joined: Wed Jul 14, 2004 3:43 pm

EQ1 Hotkey Assignment Error

Post by Barehanded » Wed Aug 27, 2008 12:11 am

My issue is with the EQ1 version of WinEQ2. There seems to be a change in the "Key Name List" portion of the "hotkeys" tab. You can now on set "L button" "R button" "X button 1" "X button2" & "M button" as possible hotkeys. These seem like buttons on a controller one would plug into a USB port or something similar. I attempted to set those letters as hotkeys to no avail. I also attempted to set different keys to hotkeys in the .ini file also to no avail.

I have no windows hotkeys & am having to use the mouse to switch between windows. This causes my chat window to get a cursor in it & I cannot get commands to work until I enter out the cursor in the chat window. Please do something to change the list so I can set hotkeys again! Thank you!

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 3/2600.xpsp.080413-2111
System Physical RAM: 2336/3070MB
Page File: 4364/4954MB
Virtual Memory: 1912/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) D CPU 3.60GHz @ 3600MHz
CPU 2: Intel(R) Pentium(R) D CPU 3.60GHz @ 3600MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6800 XT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1680,1050) (1680x1050) PRIMARY
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 7.0.5730.13
WinEQ: 2.15

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\Secur32.dll
Module 10: C:\WINDOWS\system32\WSOCK32.dll
Module 11: C:\WINDOWS\system32\WS2_32.dll
Module 12: C:\WINDOWS\system32\msvcrt.dll
Module 13: C:\WINDOWS\system32\WS2HELP.dll
Module 14: C:\WINDOWS\system32\DINPUT8.dll
Module 15: C:\WINDOWS\system32\d3dx9_30.dll
Module 16: C:\WINDOWS\system32\WININET.dll
Module 17: C:\WINDOWS\system32\SHLWAPI.dll
Module 18: C:\WINDOWS\system32\Normaliz.dll
Module 19: C:\WINDOWS\system32\iertutil.dll
Module 20: C:\Program Files\Sony\EverQuest\xul.dll
Module 21: C:\Program Files\Sony\EverQuest\js3250.dll
Module 22: C:\Program Files\Sony\EverQuest\nspr4.dll
Module 23: C:\Program Files\Sony\EverQuest\MSVCR71.dll
Module 24: C:\Program Files\Sony\EverQuest\plc4.dll
Module 25: C:\Program Files\Sony\EverQuest\plds4.dll
Module 26: C:\WINDOWS\system32\SHELL32.dll
Module 27: C:\WINDOWS\system32\ole32.dll
Module 28: C:\WINDOWS\system32\VERSION.dll
Module 29: C:\WINDOWS\system32\WINSPOOL.DRV
Module 30: C:\WINDOWS\system32\comdlg32.dll
Module 31: C:\WINDOWS\system32\COMCTL32.dll
Module 32: C:\WINDOWS\system32\IMM32.dll
Module 33: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
Module 34: C:\Program Files\Stardock\Object Desktop\ThemeManager\WBlind.dll
Module 35: C:\WINDOWS\system32\UXTHEME.DLL
Module 36: C:\WINDOWS\system32\msimg32.dll
Module 37: C:\Program Files\Stardock\Object Desktop\ThemeManager\wbhelp.dll
Module 38: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 39: C:\Program Files\WinEQ2\Lavish.dll
Module 40: C:\WINDOWS\system32\iphlpapi.dll
Module 41: C:\PROGRAM FILES\NORTON INTERNET SECURITY\ENGINE\16.0.0.120\ASOEHOOK.DLL
Module 42: C:\WINDOWS\system32\OLEAUT32.dll
Module 43: C:\WINDOWS\system32\MSCTF.dll
Module 44: C:\Program Files\WinEQ2\WinEQ2.dll
Module 45: C:\WINDOWS\system32\PSAPI.DLL
Module 46: C:\WINDOWS\system32\mswsock.dll
Module 47: C:\WINDOWS\system32\hnetcfg.dll
Module 48: C:\WINDOWS\System32\wshtcpip.dll
Module 49: C:\WINDOWS\system32\DNSAPI.dll
Module 50: C:\WINDOWS\System32\winrnr.dll
Module 51: C:\WINDOWS\system32\WLDAP32.dll
Module 52: C:\Program Files\Bonjour\mdnsNSP.dll
Module 53: C:\WINDOWS\system32\rasadhlp.dll
Module 54: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 55: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 56: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 57: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 58: C:\WINDOWS\system32\msctfime.ime
Module 59: C:\WINDOWS\system32\NTMARTA.DLL
Module 60: C:\WINDOWS\system32\SAMLIB.dll
Module 61: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 62: C:\WINDOWS\system32\d3d9.dll
Module 63: C:\WINDOWS\system32\d3d8thk.dll
Module 64: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 65: C:\Program Files\Sony\EverQuest\eqmain.dll
Module 66: C:\WINDOWS\system32\HID.DLL
Module 67: C:\WINDOWS\system32\SETUPAPI.DLL
Module 68: C:\WINDOWS\system32\WINTRUST.dll
Module 69: C:\WINDOWS\system32\CRYPT32.dll
Module 70: C:\WINDOWS\system32\MSASN1.dll
Module 71: C:\WINDOWS\system32\IMAGEHLP.dll
Module 72: C:\WINDOWS\system32\mslbui.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 6800 XT /nv4_disp.dll/6/14/11/7519
Adapter Display Mode: 1680x1050 D3DFMT_X8R8G8B8
Game Display Mode: 1674x1037 D3DFMT_X8R8G8B8 (Windowed)
Current Adapter: 0
Available Texture Memory: 727MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: 1. HIGH (+32 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 478MB (BASE+195MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQPlayNice version: 1.22
EQ Version: eqgame.exe Aug 11 2008 16:08:26
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

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