EQIL Mouse position reseting after zone.

WinEQ 2.0 Lite discussion

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reactivebox2
Non-Subscriber
Posts: 4
Joined: Thu Oct 27, 2005 9:51 pm

EQIL Mouse position reseting after zone.

Post by reactivebox2 » Sat Feb 11, 2006 5:51 am

The title pretty much says it all. WinEQ was been performing flawlessly other than this small annoyance. When I zone one of my characters and then switch to a different character the mouse will reset itself to the top right corner of the WinEQ window once the first charcter has completed loading the new zone. Wow.. that was a long sentance =P.

I can't seem to figure it out but it is very annoying and often times it can be lethal. Is this ia known issue? Is there a fix?

Cheers,

reactive

reactivebox2
Non-Subscriber
Posts: 4
Joined: Thu Oct 27, 2005 9:51 pm

Post by reactivebox2 » Sat Feb 11, 2006 5:54 am

I nearly forgot:

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 676/1023MB
Page File: 1966/2463MB
Virtual Memory: 1436/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3000+ @ 1809MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6600
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1152,864) (1152x864) PRIMARY
Sound: SB Audigy 2 ZS Audio [AC00]
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.13

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\CRYPT32.dll
Module 20: C:\WINDOWS\system32\MSASN1.dll
Module 21: C:\WINDOWS\system32\OLEAUT32.dll
Module 22: C:\WINDOWS\system32\SHLWAPI.dll
Module 23: C:\WINDOWS\system32\SHELL32.dll
Module 24: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 25: C:\WINDOWS\system32\comctl32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2.dll
Module 27: C:\WINDOWS\system32\PSAPI.DLL
Module 28: C:\WINDOWS\Lavish.dll
Module 29: C:\WINDOWS\system32\mswsock.dll
Module 30: C:\WINDOWS\system32\hnetcfg.dll
Module 31: C:\WINDOWS\System32\wshtcpip.dll
Module 32: C:\WINDOWS\system32\DNSAPI.dll
Module 33: C:\WINDOWS\System32\winrnr.dll
Module 34: C:\WINDOWS\system32\WLDAP32.dll
Module 35: C:\WINDOWS\system32\rasadhlp.dll
Module 36: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 37: C:\WINDOWS\system32\MSIMG32.dll
Module 38: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 39: C:\Program Files\WinEQ2\d3dx9_27.dll
Module 40: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 41: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 42: C:\WINDOWS\system32\uxtheme.dll
Module 43: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 44: C:\WINDOWS\system32\NTMARTA.DLL
Module 45: C:\WINDOWS\system32\SAMLIB.dll
Module 46: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 47: C:\WINDOWS\system32\d3d9.dll
Module 48: C:\WINDOWS\system32\d3d8thk.dll
Module 49: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 50: C:\WINDOWS\system32\ctagent.dll
Module 51: C:\Program Files\Logitech\iTouch\iTchHk.dll
Module 52: C:\Program Files\Common Files\Logitech\Scrolling\LgMsgHk.dll
Module 53: C:\WINDOWS\system32\HID.DLL
Module 54: C:\WINDOWS\system32\SETUPAPI.DLL
Module 55: C:\WINDOWS\system32\WINTRUST.dll
Module 56: C:\WINDOWS\system32\IMAGEHLP.dll
Module 57: C:\Program Files\Logitech\iTouch\kbdhook.dll
Module 58: C:\Program Files\Trillian Pro\events.dll
Module 59: C:\WINDOWS\system32\comdlg32.dll
Module 60: C:\Program Files\Trillian Pro\MSVCR71.dll
Module 61: C:\WINDOWS\system32\usp10.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 6600/nv4_disp.dll/6/14/10/8198
Adapter Display Mode: 1152x864 D3DFMT_X8R8G8B8
Game Display Mode: 1024x768 D3DFMT_UNKNOWN (Windowed)
Current Adapter: 0
Available Texture Memory: 360MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 3 (+15 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 298MB (BASE+15MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Jan 16 2006 17:06:44
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sat Feb 11, 2006 10:58 am

Top right, not top left? It's actually EQ's fault that the cursor is being moved, WinEQ 2 doesnt want to do it but it just obeys EQ's insistence. I'll see what I can do to prevent it.

reactivebox2
Non-Subscriber
Posts: 4
Joined: Thu Oct 27, 2005 9:51 pm

Post by reactivebox2 » Sat Feb 11, 2006 7:19 pm

You are absolutely right.. it goes tot he top left. Sorry about the missommunication.

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