Bug, when moving mouse over to switch windows targets change

WinEQ 2.0 Lite discussion

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Birdbrain
GamingTools Subscriber
Posts: 40
Joined: Tue Jul 13, 2004 4:15 pm

Bug, when moving mouse over to switch windows targets change

Post by Birdbrain » Mon Oct 31, 2005 8:38 pm

LIke if you have a mob targetted it might switch to a corpse or a player etc. P.S. I know i run my ram down to hell, buying more ram soon!







WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 49/1023MB
Page File: 1051/2460MB
Virtual Memory: 1917/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3000+ @ 2000MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5900 Ultra
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1024,768) (1024x768) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.12

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\Program Files\Everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: C:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\WINDOWS\system32\uxtheme.dll
Module 38: C:\Mq24\Release\MQ2Main.dll
Module 39: C:\WINDOWS\system32\MSCTF.dll
Module 40: C:\WINDOWS\system32\NTMARTA.DLL
Module 41: C:\WINDOWS\system32\SAMLIB.dll
Module 42: C:\Mq24\Release\mq2labels.dll
Module 43: C:\Program Files\Everquest\EQGraphicsDX9.DLL
Module 44: C:\WINDOWS\system32\d3d9.dll
Module 45: C:\WINDOWS\system32\d3d8thk.dll
Module 46: C:\Program Files\Everquest\dpvs.dll
Module 47: C:\Mq24\Release\mq2itemdisplay.dll
Module 48: C:\Mq24\Release\mq2custombinds.dll
Module 49: C:\Mq24\Release\mq2hud.dll
Module 50: C:\Mq24\Release\mq2fps.dll
Module 51: C:\Mq24\Release\mq2bzsrch.dll
Module 52: C:\Mq24\Release\mq2chatwnd.dll
Module 53: C:\Mq24\Release\mq2eqbugfix.dll
Module 54: C:\Mq24\Release\mq2exchange.dll
Module 55: C:\Mq24\Release\mq2twist.dll
Module 56: C:\Mq24\Release\mq2moveutils.dll
Module 57: C:\Program Files\Musicmatch\Musicmatch Jukebox\KeyboardHookDll.dll
Module 58: C:\WINDOWS\system32\MSVCR71.dll
Module 59: C:\WINDOWS\system32\ctagent.dll
Module 60: c:\progra~1\mcafee.com\vso\McVSSkt.dll
Module 61: C:\WINDOWS\system32\HID.DLL
Module 62: C:\WINDOWS\system32\SETUPAPI.DLL
Module 63: C:\WINDOWS\system32\WINTRUST.dll
Module 64: C:\WINDOWS\system32\CRYPT32.dll
Module 65: C:\WINDOWS\system32\MSASN1.dll
Module 66: C:\WINDOWS\system32\IMAGEHLP.dll
Module 67: C:\WINDOWS\system32\mslbui.dll
Module 68: C:\WINDOWS\system32\OLEAUT32.DLL

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5900 Ultra/nv4_disp.dll/6/14/10/8185
Adapter Display Mode: 1024x768 D3DFMT_X8R8G8B8
Game Display Mode: 1024x768 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 396MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 5 (+25 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 308MB (BASE+25MB)
Level of Detail: 0
MaxFPS: 50
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

Birdbrain
GamingTools Subscriber
Posts: 40
Joined: Tue Jul 13, 2004 4:15 pm

Post by Birdbrain » Wed Nov 02, 2005 8:36 pm

/bump still a problem, like if your attacking a mob and you click another window it might change your target to a corpse or person.

Rihard
Non-Subscriber
Posts: 10
Joined: Wed Jul 14, 2004 4:51 pm

Post by Rihard » Thu Nov 03, 2005 5:31 am

It'd be pretty neat to have an option in preferences to have the first click on a window do nothing.. I can see people who use hotkeys instead of the mouse maybe having problems if this change was made, but I don't think it'd hurt as a togglable option.

I use the mouse to switch windows myself. What I've been doing is having casters face walls and have em far apart enough that they don't click on each other swapping windows. It's more of a pain on my main toon which is a tank though ;(

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Thu Nov 03, 2005 12:32 pm

It's already been set up for a long time to eat the mouse click if you use the mouse to switch windows, but it looks like something may need to change with that now.

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