WinEQ 2.0 Lite discussion
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dakoth
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by dakoth » Thu Oct 13, 2005 4:46 am
After patching up to the newest version today (first time rebooting for a week or two) WinEQ2 gave out on me. This is the error message I get whenever I try to start EQ via WinEQ2;
Code: Select all
Microsoft Visual C++ Runtime Library
Buffer overrun detected!
Program: D:\everquest\eqgame.exe
A buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.
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dakoth
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by dakoth » Thu Oct 13, 2005 4:49 am
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 629/1023MB
Page File: 2649/2972MB
Virtual Memory: 1818/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3200+ @ 2004MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/RADEON 9700 PRO
Video 2: \\.\DISPLAY2/RADEON 9700 PRO - Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.12
Loaded Modules:
-----------------------------------
Module 0: D:\everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: D:\everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: D:\everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: D:\Program\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: D:\Program\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: D:\Program\WinEQ2\WinEQ2-D3D9.dll
Module 28: D:\Program\WinEQ2\WinEQ2-D3D8.dll
Module 29: D:\Program\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: D:\Program\EQPlayNice\EQPlayNice.dll
Module 38: D:\PROGRAM\FRAPS\FRAPS.DLL
Module 39: C:\WINDOWS\system32\MSCTF.dll
Module 40: C:\WINDOWS\system32\NTMARTA.DLL
Module 41: C:\WINDOWS\system32\SAMLIB.dll
Module 42: D:\everquest\EQGraphicsDX9.DLL
Module 43: C:\WINDOWS\system32\d3d9.dll
Module 44: C:\WINDOWS\system32\d3d8thk.dll
Module 45: D:\everquest\dpvs.dll
Module 46: D:\everquest\eqmain.dll
Direct3D9:
-----------------------------------
Driver: RADEON 9700 PRO /ati2dvag.dll/6/14/10/6476
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1152x864 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 231MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: D:\everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 3 (+15 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Texture Quality: INVALID VALUE 3
Calculated minimum RAM: 302MB (BASE+19MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
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dakoth
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Post
by dakoth » Thu Oct 13, 2005 5:18 am
Bah, I feel stupid now. Haven't rebooted for so long that I forgot I still have EQPlayNice on autostart. Never mind
