Wineq2 and stuff

WinEQ 2.0 Lite discussion

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tuvyn
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Wineq2 and stuff

Post by tuvyn » Sun Oct 09, 2005 3:48 pm

ok i just got back to EQ and since EQW no longer works ive been using WINEQ2 which is what iused for wow... The thing is, I can no longer 2box with WinEQ2 on my computer for some odd reason b/c it always claim that my video memory is low... the thing is however, that i havent c hanged a single setting since i last played eq. I can sometimes log both accounts on at the same time right when i start my comptuer but after a few hours, it just crashes one session and the other one runs again...

im runnin on a P4 3.2 HT, 1 gig of ram, 9800 SE w/ omega drivers 128mb. help plz

Lax
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Post by Lax » Sun Oct 09, 2005 4:01 pm

the thing is however, that i havent c hanged a single setting since i last played eq.
Everyone says that, but what you have to realize is that *EQ* is changing. Every new expansion for EQ adds to the system requirements of the game.

Post sysinfo.txt and I'll see what I can find for you.

tuvyn
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Joined: Tue Oct 19, 2004 10:21 am

Post by tuvyn » Sun Oct 09, 2005 8:44 pm

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 511/1023MB
Page File: 2020/2464MB
Virtual Memory: 1756/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.20GHz @ 3207MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.20GHz @ 3207MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/RADEON 9800 SE (Omega 2.6.71)
Video 2: \\.\DISPLAY2/RADEON 9800 SE Secondary (Omega 2.6.71)
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: Realtek AC97 Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.12

Loaded Modules:
-----------------------------------
Module 0: E:\Charles\Games\Everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: E:\Charles\Games\Everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: E:\Charles\Games\Everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\system32\LPK.DLL
Module 21: C:\WINDOWS\system32\USP10.dll
Module 22: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 23: C:\WINDOWS\system32\comctl32.dll
Module 24: E:\Charles\Games\WinEQ2\WinEQ2.dll
Module 25: C:\WINDOWS\Lavish.dll
Module 26: C:\WINDOWS\system32\PSAPI.DLL
Module 27: E:\Charles\Games\WinEQ2\WinEQ2-EQ.dll
Module 28: C:\WINDOWS\system32\MSIMG32.dll
Module 29: E:\Charles\Games\WinEQ2\WinEQ2-D3D9.dll
Module 30: E:\Charles\Games\WinEQ2\WinEQ2-D3D8.dll
Module 31: E:\Charles\Games\WinEQ2\WinEQ2-DI8.dll
Module 32: C:\WINDOWS\system32\mswsock.dll
Module 33: C:\WINDOWS\system32\hnetcfg.dll
Module 34: C:\WINDOWS\System32\wshtcpip.dll
Module 35: C:\WINDOWS\system32\DNSAPI.dll
Module 36: C:\WINDOWS\System32\winrnr.dll
Module 37: C:\WINDOWS\system32\WLDAP32.dll
Module 38: C:\WINDOWS\system32\rasadhlp.dll
Module 39: C:\WINDOWS\system32\uxtheme.dll
Module 40: C:\Program Files\ATI Technologies\ATI HYDRAVISION\HydraDMH.dll
Module 41: C:\WINDOWS\system32\MSCTF.dll
Module 42: C:\Program Files\ATI Technologies\ATI HYDRAVISION\HydraMDH.dll
Module 43: C:\WINDOWS\system32\apphelp.dll
Module 44: C:\WINDOWS\system32\msctfime.ime
Module 45: C:\WINDOWS\system32\Secur32.dll
Module 46: C:\WINDOWS\system32\CLBCATQ.DLL
Module 47: C:\WINDOWS\system32\OLEAUT32.dll
Module 48: C:\WINDOWS\system32\COMRes.dll
Module 49: C:\WINDOWS\system32\mslbui.dll
Module 50: C:\WINDOWS\system32\NTMARTA.DLL
Module 51: C:\WINDOWS\system32\SAMLIB.dll
Module 52: E:\Charles\Games\Everquest\EQGraphicsDX9.DLL
Module 53: C:\WINDOWS\system32\d3d9.dll
Module 54: C:\WINDOWS\system32\d3d8thk.dll
Module 55: E:\Charles\Games\Everquest\dpvs.dll
Module 56: C:\WINDOWS\ime\sptip.dll
Module 57: C:\WINDOWS\system32\OLEACC.dll
Module 58: C:\WINDOWS\system32\MSVCP60.dll
Module 59: C:\WINDOWS\IME\SPGRMR.DLL
Module 60: C:\WINDOWS\system32\msi.dll
Module 61: C:\Program Files\Common Files\Microsoft Shared\INK\SKCHUI.DLL
Module 62: E:\Charles\Games\Everquest\eqmain.dll
Module 63: C:\WINDOWS\system32\HID.DLL
Module 64: C:\WINDOWS\system32\SETUPAPI.DLL
Module 65: C:\WINDOWS\system32\WINTRUST.dll
Module 66: C:\WINDOWS\system32\CRYPT32.dll
Module 67: C:\WINDOWS\system32\MSASN1.dll
Module 68: C:\WINDOWS\system32\IMAGEHLP.dll

Direct3D9:
-----------------------------------
Driver: RADEON 9800 SE (Omega 2.6.71)/ati2dvag.dll/6/14/10/6571
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 164MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: E:\Charles\Games\Everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 498MB (BASE+215MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=1


what i have wh en i have 1 session loaded

tuvyn
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Posts: 7
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Post by tuvyn » Sun Oct 09, 2005 8:47 pm

o and i also have 2 monitors if that matters.. just on a different monitor atm.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Oct 09, 2005 9:30 pm

Do you know what your AGP aperture size is set to?

Have you tried ditching hydravision and using Windows XP's built in dual monitor support? Have you tried the ATI catalyst drivers instead of Omega drivers?

tuvyn
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Posts: 7
Joined: Tue Oct 19, 2004 10:21 am

Post by tuvyn » Mon Oct 10, 2005 2:11 pm

aGP is set at 8

erm i havent tried without hydravision and omega drives yet but ill get to it. ill post another systeminfo.txt when i do

Lax
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Posts: 6634
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Post by Lax » Mon Oct 10, 2005 2:30 pm

tuvyn wrote:aGP is set at 8
I mean the AGP Aperture Size, which is set in bios and is an amount of RAM, not the 8x AGP speed :)

tuvyn
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Posts: 7
Joined: Tue Oct 19, 2004 10:21 am

Post by tuvyn » Mon Oct 10, 2005 4:46 pm

o

how do u check that???

hehe


<--- super noobie

tuvyn
GamingTools Subscriber
Posts: 7
Joined: Tue Oct 19, 2004 10:21 am

Post by tuvyn » Tue Oct 11, 2005 7:31 pm

yeah. i just set my apature size to 128 from 64.. im gonna try eq now

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