WinEQ2 - Everquest - Reboot.

WinEQ 2.0 Lite discussion

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lotharious
GamingTools Subscriber
Posts: 2
Joined: Sun Apr 24, 2005 7:57 am

WinEQ2 - Everquest - Reboot.

Post by lotharious » Sun May 15, 2005 5:15 pm

I have tried to use WinEQ2 on 2 different machine. Each machine Reboots at some point when I have 2 or more profiles running. I only play EQ1.

It seems to happen more often when 1 or more are zoning at the same time. But its not limited to this as I crash when Im just running the chars to places. Though I dont ever recall it crashing unless at least 2 of the profiles are active (doing something, moving, casting spells or so such). Just sitting and doing nothing wont cause it.

I have also noticed that running MQ seems to crash less.

------------------------------------------
System 1 - Fresh installl

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 759/1022MB
Page File: 2804/2973MB
Virtual Memory: 1932/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3006MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3006MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5600XT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.08

Loaded Modules:
-----------------------------------
Module 0: H:\Everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: H:\Everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: H:\Everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: H:\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: H:\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: H:\WinEQ2\WinEQ2-D3D9.dll
Module 28: H:\WinEQ2\WinEQ2-D3D8.dll
Module 29: H:\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: H:\WinEQ2\EQPlayNice.dll
Module 38: C:\WINDOWS\system32\NTMARTA.DLL
Module 39: C:\WINDOWS\system32\SAMLIB.dll
Module 40: H:\Everquest\EQGraphicsDX9.DLL
Module 41: C:\WINDOWS\system32\d3d9.dll
Module 42: C:\WINDOWS\system32\d3d8thk.dll
Module 43: H:\Everquest\dpvs.dll
Module 44: H:\Everquest\eqmain.dll
Module 45: C:\WINDOWS\system32\HID.DLL
Module 46: C:\WINDOWS\system32\SETUPAPI.DLL
Module 47: C:\WINDOWS\system32\WINTRUST.dll
Module 48: C:\WINDOWS\system32\CRYPT32.dll
Module 49: C:\WINDOWS\system32\MSASN1.dll
Module 50: C:\WINDOWS\system32\IMAGEHLP.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5600XT/nv4_disp.dll/6/14/10/6177
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: 362MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 4: magifullmoon
EQ Path: H:\Everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 27 (+135 min RAM)
Texture Compression: ON (+0 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 444MB (BASE+161MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=FALSE
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe May 12 2005 02:11:16
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

-------------------------------------------------
System 2 - 3 months old install, virtually nothing on it - EQ machine and file backup.

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 1/2600.xpsp2.040919-1003
System Physical RAM: 440/1023MB
Page File: 1934/2462MB
Virtual Memory: 1946/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 2.40GHz @ 2393MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5200
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2800.1106
WinEQ: 2.08

Loaded Modules:
-----------------------------------
Module 0: H:\Everquest\eqgame.exe
Module 1: C:\WINDOWS\System32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: H:\Everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\ADVAPI32.dll
Module 7: C:\WINDOWS\system32\RPCRT4.dll
Module 8: C:\WINDOWS\System32\WINMM.dll
Module 9: C:\WINDOWS\System32\WSOCK32.dll
Module 10: C:\WINDOWS\System32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\System32\WS2HELP.dll
Module 13: C:\WINDOWS\System32\DINPUT8.dll
Module 14: C:\WINDOWS\System32\IMM32.dll
Module 15: H:\Everquest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SHELL32.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\System32\ShimEng.dll
Module 21: C:\WINDOWS\AppPatch\AcGenral.DLL
Module 22: C:\WINDOWS\System32\MSACM32.dll
Module 23: C:\WINDOWS\system32\USERENV.dll
Module 24: C:\WINDOWS\System32\UxTheme.dll
Module 25: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.1612_x-ww_7c379b08\comctl32.dll
Module 26: C:\WINDOWS\system32\comctl32.dll
Module 27: H:\WinEQ2\WinEQ2.dll
Module 28: C:\WINDOWS\Lavish.dll
Module 29: C:\WINDOWS\System32\PSAPI.DLL
Module 30: H:\WinEQ2\WinEQ2-EQ.dll
Module 31: C:\WINDOWS\System32\MSIMG32.dll
Module 32: H:\WinEQ2\WinEQ2-D3D9.dll
Module 33: H:\WinEQ2\WinEQ2-D3D8.dll
Module 34: H:\WinEQ2\WinEQ2-DI8.dll
Module 35: C:\WINDOWS\system32\mswsock.dll
Module 36: C:\WINDOWS\System32\wshtcpip.dll
Module 37: C:\WINDOWS\System32\DNSAPI.dll
Module 38: C:\WINDOWS\System32\winrnr.dll
Module 39: C:\WINDOWS\system32\WLDAP32.dll
Module 40: C:\WINDOWS\System32\rasadhlp.dll
Module 41: H:\WinEQ2\EQPlayNice.dll
Module 42: E:\Release\MQ2Main.dll
Module 43: C:\WINDOWS\System32\NTMARTA.DLL
Module 44: C:\WINDOWS\System32\SAMLIB.dll
Module 45: E:\Release\mq2labels.dll
Module 46: E:\Release\mq2itemdisplay.dll
Module 47: H:\Everquest\EQGraphicsDX9.DLL
Module 48: C:\WINDOWS\System32\d3d9.dll
Module 49: C:\WINDOWS\System32\d3d8thk.dll
Module 50: H:\Everquest\dpvs.dll
Module 51: E:\Release\mq2custombinds.dll
Module 52: E:\Release\mq2hud.dll
Module 53: E:\Release\mq2map.dll
Module 54: E:\Release\mq2bzsrch.dll
Module 55: E:\Release\mq2chatwnd.dll
Module 56: E:\Release\mq2eqbugfix.dll
Module 57: C:\WINDOWS\System32\HID.DLL
Module 58: C:\WINDOWS\System32\SETUPAPI.DLL

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5200 /nv4_disp.dll/6/14/10/6182
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 201MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 2: croakem
EQ Path: H:\Everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Velious Textures #17: ON (+7 min RAM)
Velious Textures #18: ON (+7 min RAM)
Velious Textures #19: ON (+7 min RAM)
Velious Textures #20: ON (+7 min RAM)
Velious Textures #21: ON (+7 min RAM)
Velious Textures #22: ON (+7 min RAM)
Velious Textures #23: ON (+7 min RAM)
Calculated minimum RAM: 477MB (BASE+194MB)
Level of Detail: 0
MaxFPS: 58
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe May 12 2005 02:11:16
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun May 15, 2005 8:34 pm

I can guarantee that your issue is the infamous NVIDIA+multiboxing+Vertex shaders off bug, as described here last year: http://www.lavishsoft.com/forum/viewtopic.php?t=862

Enable vertex shaders in all eqclient.ini files and you're set. I'm aware some people turn them off to reduce lag in OOW, but with an NVIDIA card it's a double edged sword on most systems. It's an EQ bug causing the issue, and theyre not likely to ever correct the problem -- they do not officially support playing multiple characters on a single computer, and this is only an issue when doing exactly that

lotharious
GamingTools Subscriber
Posts: 2
Joined: Sun Apr 24, 2005 7:57 am

Post by lotharious » Sun May 15, 2005 9:16 pm

Thank you, missed that post..
I shall test it tomorrow, as I have changed the settings already.

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