Low memory warnings since 14th

WinEQ 2.0 Lite discussion

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Lax
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Post by Lax » Fri Sep 16, 2005 7:31 pm

I'm not sure what to tell you. It should exhibit the same behavior without WinEQ (other than not having warnings), all WinEQ is doing is telling you that you were low on memory. And as you've pasted, you certainly were. EQ may be allocating too much memory, and then freeing it, as of the new patch. If it is, there's nothing I can do to fix that.

You CAN disable the warnings by opening the WinEQ preferences, and under EverQuest, General, set "Hide Memory Warnings" to OFF.

Paradox
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Post by Paradox » Fri Sep 16, 2005 10:53 pm

Yep i dont know either , but long as i am not crashing i guess it is fine . Maybe i can post some of this on eq's tech boards and see what they got to say about the memory coming back after being in game a lil bit.

Paradox
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Post by Paradox » Sat Sep 17, 2005 1:35 am

Ok i just ran two eq instances without win eq and only running eqplaynice program . and it behaved preety much the same way , did not drop quite as low as with wineq but just about as low (got down to like 80 meg free physical as 2nd instance came into game) but same as before , the physical ram free started getting bigger n bigger .

One thing i did notice which is strange, at least to me . My Cpu useage was much lower without wineq , with both instances running , i wasnt going over 30 to 33% CPU useage , sometimes as low as 20% but usually stayed at 30 to 33% no higher , with wineq im usually around 50% CPU useage.

But anyway , guess it must be something sony changed , wish i could find out more .

Paradox
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Joined: Thu Jul 08, 2004 3:39 pm
Location: NA

Post by Paradox » Sat Sep 17, 2005 1:47 am

Just out of boredom before i going to bed i ran two eqs without wineq and without eqplaynice , CPU % was at 50 to 52% while running around . Seemed same as with wineq up (with eqplaynice plugin running) Not sure what reason for that is . Everything working fine , i was just curious , thought id share my findings.

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