Authenticate? again?
Moderators: Lavish Software Team, Moderators
Authenticate? again?
i played EQ later this day, took a break, now when i tried to run WinEQ it said i needed to authenticate my account. I followed the directions to go to this website and check My Account, i did so and entered my Username and Password into the box for WinEQ and it told me that it was invalid. My user name is Carlson25 and Email is Felix_carlson@hotmail.com
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 6/509MB
Page File: 708/1513MB
Virtual Memory: 1928/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
CPU Affinity Mask: 2
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6600
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.13
Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\CRYPT32.dll
Module 20: C:\WINDOWS\system32\MSASN1.dll
Module 21: C:\WINDOWS\system32\OLEAUT32.dll
Module 22: C:\WINDOWS\system32\SHLWAPI.dll
Module 23: C:\WINDOWS\system32\SHELL32.dll
Module 24: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 25: C:\WINDOWS\system32\comctl32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2.dll
Module 27: C:\WINDOWS\Lavish.dll
Module 28: C:\WINDOWS\system32\PSAPI.DLL
Module 29: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 30: C:\WINDOWS\system32\MSIMG32.dll
Module 31: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 32: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 33: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 34: C:\WINDOWS\system32\mswsock.dll
Module 35: C:\WINDOWS\system32\hnetcfg.dll
Module 36: C:\WINDOWS\System32\wshtcpip.dll
Module 37: C:\WINDOWS\system32\DNSAPI.dll
Module 38: C:\WINDOWS\System32\winrnr.dll
Module 39: C:\WINDOWS\system32\WLDAP32.dll
Module 40: C:\WINDOWS\system32\rasadhlp.dll
Module 41: C:\WINDOWS\system32\uxtheme.dll
Module 42: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 43: C:\WINDOWS\system32\NTMARTA.DLL
Module 44: C:\WINDOWS\system32\SAMLIB.dll
Module 45: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 46: C:\WINDOWS\system32\d3d9.dll
Module 47: C:\WINDOWS\system32\d3d8thk.dll
Module 48: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 49: C:\WINDOWS\system32\HID.DLL
Module 50: C:\WINDOWS\system32\SETUPAPI.DLL
Module 51: C:\WINDOWS\system32\WINTRUST.dll
Module 52: C:\WINDOWS\system32\IMAGEHLP.dll
Module 53: C:\WINDOWS\HKNTDLL.dll
Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 6600/nv4_disp.dll/6/14/10/7214
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8 (Full Screen)
Current Adapter: 0
Available Texture Memory: 393MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 2: Second
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 466MB (BASE+183MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=FALSE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Jan 16 2006 17:06:44
Foreground
Mode: CPU Limiter
Max FPS: 400000
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 300
Rendering: 1/300
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 6/509MB
Page File: 708/1513MB
Virtual Memory: 1928/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
CPU Affinity Mask: 2
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6600
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.13
Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\Program Files\Sony\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\CRYPT32.dll
Module 20: C:\WINDOWS\system32\MSASN1.dll
Module 21: C:\WINDOWS\system32\OLEAUT32.dll
Module 22: C:\WINDOWS\system32\SHLWAPI.dll
Module 23: C:\WINDOWS\system32\SHELL32.dll
Module 24: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 25: C:\WINDOWS\system32\comctl32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2.dll
Module 27: C:\WINDOWS\Lavish.dll
Module 28: C:\WINDOWS\system32\PSAPI.DLL
Module 29: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 30: C:\WINDOWS\system32\MSIMG32.dll
Module 31: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 32: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 33: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 34: C:\WINDOWS\system32\mswsock.dll
Module 35: C:\WINDOWS\system32\hnetcfg.dll
Module 36: C:\WINDOWS\System32\wshtcpip.dll
Module 37: C:\WINDOWS\system32\DNSAPI.dll
Module 38: C:\WINDOWS\System32\winrnr.dll
Module 39: C:\WINDOWS\system32\WLDAP32.dll
Module 40: C:\WINDOWS\system32\rasadhlp.dll
Module 41: C:\WINDOWS\system32\uxtheme.dll
Module 42: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 43: C:\WINDOWS\system32\NTMARTA.DLL
Module 44: C:\WINDOWS\system32\SAMLIB.dll
Module 45: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 46: C:\WINDOWS\system32\d3d9.dll
Module 47: C:\WINDOWS\system32\d3d8thk.dll
Module 48: C:\Program Files\Sony\EverQuest\dpvs.dll
Module 49: C:\WINDOWS\system32\HID.DLL
Module 50: C:\WINDOWS\system32\SETUPAPI.DLL
Module 51: C:\WINDOWS\system32\WINTRUST.dll
Module 52: C:\WINDOWS\system32\IMAGEHLP.dll
Module 53: C:\WINDOWS\HKNTDLL.dll
Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 6600/nv4_disp.dll/6/14/10/7214
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8 (Full Screen)
Current Adapter: 0
Available Texture Memory: 393MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 2: Second
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 466MB (BASE+183MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=FALSE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Jan 16 2006 17:06:44
Foreground
Mode: CPU Limiter
Max FPS: 400000
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 300
Rendering: 1/300
We moved the web site to a new server a couple hours ago, and I'm working on a few little kinks in the authorization. The backup auth server is running with data that is currently a couple hours old. If you have changed anything in the past couple hours with your account, the backup doesnt know about it yet. I'm doing this in the middle of the night to minimize problems, but you might run into a couple while it's being worked on. Sorry for the inconvenience, this should blow over by the time most people in the US wake up 
