EQ1 : crash

WinEQ 2.0 Pro discussion and support

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bartab
GamingTools Subscriber
Posts: 13
Joined: Sun Nov 14, 2004 8:04 am

EQ1 : crash

Post by bartab » Wed Oct 03, 2007 3:07 am

before submitting a bug I'd like to know if some people faced the same issue.
in EQ1, when a character zone, if i right-click on the window, WinEQ just closes.
just me ?

bartab
GamingTools Subscriber
Posts: 13
Joined: Sun Nov 14, 2004 8:04 am

Post by bartab » Wed Oct 03, 2007 12:34 pm

here is my SysInfo.txt
I CTD when i click the screen right or left click :
a) logging to char selection
b) login a char
c) zoning in EQ1

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Windows Vista (TM) Home Premium//6000.vista_gdr.070627-1500
System Physical RAM: 1230/2045MB
Page File: 3341/4308MB
Virtual Memory: 1830/2047MB (Extended: 0MB)
CPU 1: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz @ 1866MHz
CPU 2: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz @ 1866MHz
CPU Affinity Mask: 2
Video 1: \\.\DISPLAY1/NVIDIA GeForce 8800 GTS
Video 2: \\.\DISPLAY2/NVIDIA GeForce 8800 GTS
Video 3: \\.\DISPLAYV1/RDPDD Chained DD
Video 4: \\.\DISPLAYV2/RDP Encoder Mirror Driver
Monitor 1: \\.\DISPLAY1 (0,0,1680,1050) (1680x1050) PRIMARY
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 7.0.6000.16512
WinEQ: 2.15

Loaded Modules:
-----------------------------------
Module 0: D:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\Windows\system32\ntdll.dll
Module 2: C:\Windows\system32\kernel32.dll
Module 3: D:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\Windows\system32\USER32.dll
Module 5: C:\Windows\system32\GDI32.dll
Module 6: C:\Windows\system32\ADVAPI32.dll
Module 7: C:\Windows\system32\RPCRT4.dll
Module 8: C:\Windows\system32\WINMM.dll
Module 9: C:\Windows\system32\msvcrt.dll
Module 10: C:\Windows\system32\ole32.dll
Module 11: C:\Windows\system32\OLEAUT32.dll
Module 12: C:\Windows\system32\OLEACC.dll
Module 13: C:\Windows\system32\WSOCK32.dll
Module 14: C:\Windows\system32\WS2_32.dll
Module 15: C:\Windows\system32\NSI.dll
Module 16: C:\Windows\system32\DINPUT8.dll
Module 17: C:\Windows\system32\d3dx9_30.dll
Module 18: D:\Program Files\Sony\EverQuest\DSETUP.dll
Module 19: C:\Windows\system32\VERSION.dll
Module 20: C:\Windows\system32\WININET.dll
Module 21: C:\Windows\system32\SHLWAPI.dll
Module 22: C:\Windows\system32\Normaliz.dll
Module 23: C:\Windows\system32\iertutil.dll
Module 24: D:\Program Files\Sony\EverQuest\xul.dll
Module 25: D:\Program Files\Sony\EverQuest\js3250.dll
Module 26: D:\Program Files\Sony\EverQuest\nspr4.dll
Module 27: D:\Program Files\Sony\EverQuest\MSVCR71.dll
Module 28: D:\Program Files\Sony\EverQuest\plc4.dll
Module 29: D:\Program Files\Sony\EverQuest\plds4.dll
Module 30: C:\Windows\system32\SHELL32.dll
Module 31: C:\Windows\system32\WINSPOOL.DRV
Module 32: C:\Windows\system32\comdlg32.dll
Module 33: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6000.16386_none_87e0cb09378714f1\COMCTL32.dll
Module 34: C:\Windows\system32\IMM32.dll
Module 35: C:\Windows\system32\MSCTF.dll
Module 36: C:\Windows\system32\LPK.DLL
Module 37: C:\Windows\system32\USP10.dll
Module 38: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\comctl32.dll
Module 39: C:\Windows\system32\mswsock.dll
Module 40: C:\Windows\System32\wship6.dll
Module 41: C:\Windows\system32\uxtheme.dll
Module 42: D:\Program Files\WinEQ2\EQPlayNice.dll
Module 43: D:\Program Files\WinEQ2\Lavish.dll
Module 44: C:\Windows\system32\iphlpapi.dll
Module 45: C:\Windows\system32\dhcpcsvc.DLL
Module 46: C:\Windows\system32\DNSAPI.dll
Module 47: C:\Windows\system32\Secur32.dll
Module 48: C:\Windows\system32\WINNSI.DLL
Module 49: C:\Windows\system32\dhcpcsvc6.DLL
Module 50: D:\Program Files\WinEQ2\WinEQ2.dll
Module 51: C:\Windows\system32\PSAPI.DLL
Module 52: C:\Windows\System32\wshtcpip.dll
Module 53: C:\Windows\system32\NLAapi.dll
Module 54: C:\Windows\System32\winrnr.dll
Module 55: C:\Windows\system32\WLDAP32.dll
Module 56: C:\Windows\system32\napinsp.dll
Module 57: C:\Windows\system32\pnrpnsp.dll
Module 58: C:\Windows\system32\rasadhlp.dll
Module 59: D:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 60: C:\Windows\system32\MSIMG32.dll
Module 61: D:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 62: D:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 63: D:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 64: C:\Windows\system32\NTMARTA.DLL
Module 65: C:\Windows\system32\SAMLIB.dll
Module 66: D:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 67: C:\Windows\system32\d3d9.dll
Module 68: C:\Windows\system32\d3d8thk.dll
Module 69: C:\Windows\system32\dwmapi.dll
Module 70: D:\Program Files\Sony\EverQuest\dpvs.dll
Module 71: C:\Windows\system32\HID.DLL
Module 72: C:\Windows\system32\SETUPAPI.DLL
Module 73: C:\Windows\system32\WINTRUST.dll
Module 74: C:\Windows\system32\CRYPT32.dll
Module 75: C:\Windows\system32\MSASN1.dll
Module 76: C:\Windows\system32\USERENV.dll
Module 77: C:\Windows\system32\imagehlp.dll
Module 78: C:\Windows\system32\nvd3dum.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 8800 GTS/nvd3dum.dll/7/15/11/6222
Adapter Display Mode: 1680x1050 D3DFMT_X8R8G8B8
Game Display Mode: 1680x1050 D3DFMT_X8R8G8B8 (Full Screen)
Current Adapter: 0
Available Texture Memory: 1356MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: D:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 466MB (BASE+183MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Sep 7 2007 09:11:49
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

bartab
GamingTools Subscriber
Posts: 13
Joined: Sun Nov 14, 2004 8:04 am

Post by bartab » Wed Oct 03, 2007 12:36 pm

actually i should add that this happens whenever i click the screen and the game is loading in one way or another :
from server select to char select
from char select to ingame
from one zone to another while zoning

can reproduce it very easily

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Thu Oct 04, 2007 8:36 am

I've been meaning to fix this, but now when I go to do it, it's patch day and servers are down! Argh.

bartab
GamingTools Subscriber
Posts: 13
Joined: Sun Nov 14, 2004 8:04 am

Post by bartab » Thu Oct 04, 2007 11:52 am

:) I will test after patch if it still happens, sorry for posting right before it :evil:

fearless
Non-Subscriber
Posts: 345
Joined: Mon Jul 19, 2004 5:27 pm

Post by fearless » Thu Oct 04, 2007 12:35 pm

It's not your fault! No need to worry about that.

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