Everytime I attempt to run EQ thru WinEQ2 I get a C++ buffer overrun error. Bon't know why, but I thought i'd alert you all to a possible problem. WinEQ 1.38 works for me, but 2 will not.
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WinEQ 2 System Information
System:
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Windows Version: Microsoft Windows 2000/Service Pack 4/
System Physical RAM: 761/1022MB
Page File: 1639/1949MB
Virtual Memory: 1971/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3000+ @ 2002MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6200
Video 2: \\.\DISPLAY3/NetMeeting driver
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2800.1106
WinEQ: 2.12
Loaded Modules:
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Module 0: x:\everquest\eqgame.exe
Module 1: C:\WINNT\system32\ntdll.dll
Module 2: x:\everquest\mss32.dll
Module 3: C:\WINNT\system32\KERNEL32.dll
Module 4: C:\WINNT\system32\USER32.dll
Module 5: C:\WINNT\system32\GDI32.dll
Module 6: C:\WINNT\system32\WINMM.dll
Module 7: C:\WINNT\system32\ADVAPI32.DLL
Module 8: C:\WINNT\system32\RPCRT4.dll
Module 9: C:\WINNT\system32\WSOCK32.dll
Module 10: C:\WINNT\system32\WS2_32.DLL
Module 11: C:\WINNT\system32\MSVCRT.DLL
Module 12: C:\WINNT\system32\WS2HELP.DLL
Module 13: C:\WINNT\system32\DINPUT8.dll
Module 14: C:\WINNT\system32\IMM32.dll
Module 15: x:\everquest\DSETUP.dll
Module 16: C:\WINNT\system32\VERSION.dll
Module 17: C:\WINNT\system32\LZ32.DLL
Module 18: C:\WINNT\system32\ole32.dll
Module 19: C:\WINNT\system32\SHELL32.dll
Module 20: C:\WINNT\system32\COMCTL32.dll
Module 21: C:\WINNT\system32\SHLWAPI.dll
Module 22: C:\WINNT\system32\SYNCOR11.DLL
Module 23: G:\Program Files\WinEQ2\WinEQ2.dll
Module 24: C:\WINNT\Lavish.dll
Module 25: C:\WINNT\system32\PSAPI.DLL
Module 26: G:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 27: C:\WINNT\system32\MSIMG32.dll
Module 28: G:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 29: G:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 30: G:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 31: C:\WINNT\system32\msafd.dll
Module 32: C:\WINNT\System32\wshtcpip.dll
Module 33: C:\WINNT\System32\rnr20.dll
Module 34: C:\WINNT\system32\DNSAPI.DLL
Module 35: C:\WINNT\system32\iphlpapi.dll
Module 36: C:\WINNT\system32\ICMP.DLL
Module 37: C:\WINNT\system32\MPRAPI.DLL
Module 38: C:\WINNT\system32\SAMLIB.DLL
Module 39: C:\WINNT\system32\NETAPI32.DLL
Module 40: C:\WINNT\system32\NETRAP.dll
Module 41: C:\WINNT\system32\NTDSAPI.dll
Module 42: C:\WINNT\system32\WLDAP32.DLL
Module 43: C:\WINNT\system32\SECUR32.DLL
Module 44: C:\WINNT\system32\OLEAUT32.DLL
Module 45: C:\WINNT\system32\ACTIVEDS.DLL
Module 46: C:\WINNT\system32\ADSLDPC.DLL
Module 47: C:\WINNT\system32\RTUTILS.DLL
Module 48: C:\WINNT\system32\SETUPAPI.DLL
Module 49: C:\WINNT\system32\USERENV.DLL
Module 50: C:\WINNT\system32\RASAPI32.DLL
Module 51: C:\WINNT\system32\rasman.dll
Module 52: C:\WINNT\system32\TAPI32.dll
Module 53: C:\WINNT\system32\DHCPCSVC.DLL
Module 54: C:\WINNT\System32\winrnr.dll
Module 55: C:\WINNT\system32\rasadhlp.dll
Module 56: g:\Program Files\EQPlayNice\EQPlayNice.dll
Module 57: C:\WINNT\system32\NTMARTA.DLL
Module 58: C:\WINNT\system32\WINSPOOL.DRV
Module 59: C:\WINNT\system32\MPR.DLL
Module 60: x:\everquest\EQGraphicsDX9.DLL
Module 61: C:\WINNT\system32\d3d9.dll
Module 62: C:\WINNT\system32\d3d8thk.dll
Module 63: x:\everquest\dpvs.dll
Module 64: x:\everquest\eqmain.dll
Direct3D9:
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Driver: NVIDIA GeForce 6200 /nv4_disp.dll/6/14/10/8185
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Current Adapter: 0
Available Texture Memory: 353MB
Direct3D8:
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Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
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EverQuest:
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Profile 1: WinEQ 2.0 Default Profile
EQ Path: x:\everquest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Texture Compression: ON (+0 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 432MB (BASE+149MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0
EQPlayNice:
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C++ Buffer Overrun
Moderators: Lavish Software Team, Moderators