Memory use changes with latest version (as of Wed Nov 24th)?

WinEQ 2.0 Pro discussion and support

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Coach3K
GamingTools Subscriber
Posts: 13
Joined: Wed Oct 27, 2004 10:44 am

Memory use changes with latest version (as of Wed Nov 24th)?

Post by Coach3K » Wed Nov 24, 2004 8:42 pm

Just curious....Monday I got online and was able to get 3 instances running. First would get me down to about 45% system RAM left, loading in 2nd would get me to around 25%, and 3rd would leave me around 8% System RAM.

After running the most recent version, with no changes to my EQ settings at all, and same programs disabled/turned off, the second window ALONE is taking me down to 1/2/3% system RAM remaining.

Another thing I'm noticing is what must be a memory leak of some kind. I'll get into the game with that low RAM remaining, and over the course of 10-15 minutes, I notice the "Available RAM" creep upward as far as 500MB. I didn't actually notice this until crashing a few times.

Just curious if memory usage was changed at all in the most recent release, or if anyone else noticed similar memory usage changes over the last few days.

Info:

Code: Select all

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 252/1022MB
Page File: 3316/3994MB
Virtual Memory: 1794/2047MB (Extended: 0MB)
CPU 1:               Intel(R) Pentium(R) 4 CPU 2.60GHz @ 3120MHz
CPU 2:               Intel(R) Pentium(R) 4 CPU 2.60GHz @ 3120MHz
Video 1: \\.\DISPLAY1/RADEON 9800 PRO 
Video 2: \\.\DISPLAY2/RADEON 9800 PRO - Secondary 
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: SoundMAX Digital Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.04

Loaded Modules:
-----------------------------------
Module 0: F:\Program Files\EverQuest2\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: F:\Program Files\EverQuest2\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\serwvdrv.dll
Module 19: C:\WINDOWS\system32\umdmxfrm.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: F:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: F:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: F:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: F:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: F:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\WINDOWS\system32\uxtheme.dll
Module 38: F:\Program Files\WinEQ2\EQPlayNice.dll
Module 39: C:\WINDOWS\system32\NTMARTA.DLL
Module 40: C:\WINDOWS\system32\SAMLIB.dll
Module 41: F:\Program Files\EverQuest2\EQGraphicsDX9.DLL
Module 42: C:\WINDOWS\system32\d3d9.dll
Module 43: C:\WINDOWS\system32\d3d8thk.dll
Module 44: C:\WINDOWS\system32\VERSION.dll
Module 45: F:\Program Files\EverQuest2\dpvs.dll
Module 46: C:\WINDOWS\system32\HID.DLL
Module 47: C:\WINDOWS\system32\SETUPAPI.DLL
Module 48: C:\WINDOWS\system32\WINTRUST.dll
Module 49: C:\WINDOWS\system32\CRYPT32.dll
Module 50: C:\WINDOWS\system32\MSASN1.dll
Module 51: C:\WINDOWS\system32\IMAGEHLP.dll
Module 52: C:\WINDOWS\system32\usp10.dll

Direct3D9:
-----------------------------------
Driver: RADEON 9800 PRO /ati2dvag.dll/6/14/10/6490
Adapter Display Mode: 1280x1024 D3DFMT_R5G6B5
Game Display Mode: 1024x768 D3DFMT_R5G6B5
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 2: WindowTWO
EQ Path: F:\Program Files\EverQuest2
EQClient.ini: .\eqclient.ini
Patch: OFF  Test Server: OFF  Locale: us
Video Adapter: Application Controlled
Luclin models: 6 (+30 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 313MB (BASE+30MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=0
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
Coach

Coach3K
GamingTools Subscriber
Posts: 13
Joined: Wed Oct 27, 2004 10:44 am

Post by Coach3K » Wed Nov 24, 2004 8:43 pm

Oh - EQ1 by the way. :) Thanks.
Coach

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Nov 24, 2004 8:46 pm

It wasnt changed at all. There are some memory leaks in EQ, perhaps there's a specific zone that's problematic? I will check though

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