eqgame.exe crash on loading with WinEQ2.04

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WandererDelas
GamingTools Subscriber
Posts: 4
Joined: Sun Jul 18, 2004 11:31 am

eqgame.exe crash on loading with WinEQ2.04

Post by WandererDelas » Mon Nov 22, 2004 11:48 am

I'm having a problem. Every time I try and load EQ with WinEQ I get an eqgame.exe Application Error message. I can however still run EQ when not using WinEQ. I have tried repatching and the like and nothing has worked so far.... Any ideas?

Details:

EverQuest: eqgame.exe - Application Error
The instruction at "0x00000006" referenced memory at "0x00000006". The memory could not be "read".

SysInfo.txt

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 1112/1535MB
Page File: 2647/2924MB
Virtual Memory: 2001/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) XP 3200+ @ 2190MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5600
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,960) (1280x960) PRIMARY
Sound: SB Audigy Audio [9000]
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.04

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 11 (+55 min RAM)
Texture Compression: ON (+0 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 408MB (BASE+125MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------



Modules.txt

-- BEGIN eqgame.exe (400000) --
S=0x00E30048, R=0x001DA000, A=0x00C56048
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D9.dll (F80000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D8.dll (1000000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DI8.dll (1060000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\DNSAPI.dll (76F20000)
Module Loaded C:\WINDOWS\System32\winrnr.dll (76FB0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\rasadhlp.dll (76FC0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DAOC.dll (11A0000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQII.dll (11A0000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WOW.dll (11A0000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WC3.dll (11A0000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\WINDOWS\system32\kernel32.dll (7C800000)
-- BEGIN EQGraphicsDX9.DLL (15D0000) --
S=0x00E31008, R=0x00186000, A=0x00CAB008
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (15D0000) SUCCESS --
Module Loaded C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL (15D0000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
-- BEGIN eqgame.exe (400000) --
S=0x00E72FD8, R=0x001DA000, A=0x00C98FD8
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\WINDOWS\system32\SHLWAPI.dll (77F60000)
Module Loaded C:\WINDOWS\system32\VERSION.dll (77C00000)
Module Loaded C:\WINDOWS\system32\VERSION.dll (77C00000)
-- BEGIN eqgame.exe (400000) --
S=0x00EB1F60, R=0x001DA000, A=0x00CD7F60
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
-- BEGIN EQGraphicsDX9.DLL (15D0000) --
S=0x00E72FD8, R=0x00186000, A=0x00CECFD8
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (15D0000) SUCCESS --
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\Program Files\Sony\EverQuest\eqmain.dll (1D50000)

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Mon Nov 22, 2004 12:13 pm

Yes. WinEQ 2.0 packages EQPlayNice with it. You're running EQPlayNice separately, and that's causing the crash. Have fun :)

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