error message when loading wineq2.03

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Sarkoris
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Posts: 7
Joined: Thu Jul 08, 2004 11:26 am

error message when loading wineq2.03

Post by Sarkoris » Wed Nov 17, 2004 10:15 pm

"The procedure entry point WMCreateWriter could not be loaded in the dynamic link library WMVCore.DLL."

Additionally, when using EQ1 it is very difficult to load a second instance. It looks as if the second instance keeps losing focus, making it unresponsive to the keyboard. SysInfo.txt below.


WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 1/2600.xpsp2_gdr.040517-1325
System Physical RAM: 413/1023MB
Page File: 4493/5022MB
Virtual Memory: 1944/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 1.90GHz @ 1908MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5700
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2800.1106
WinEQ: 2.03

Direct3D9:
-----------------------------------
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 4: WinEQ 2
EQ Path: d:\program files\games\everquest
EQClient.ini: .\eqclient_chubbins.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 7 (+35 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 318MB (BASE+35MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Nov 17, 2004 10:44 pm

Hmmm.. your internet explorer is out of date. Update it to the latest through Windows Update and see if that makes a difference for the mouse. I'll see if I can find other possible causes

Also, the WMCreateWriter problem is from not having Windows Media Player 9 or later. I will see what I can do to make that message not appear.

Sarkoris
GamingTools Subscriber
Posts: 7
Joined: Thu Jul 08, 2004 11:26 am

Post by Sarkoris » Wed Nov 17, 2004 10:49 pm

Both programs that I do not use. Will update them and see if that works.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Nov 17, 2004 11:11 pm

I patched just now to fix the WMCreateWriter error message, and a possible fix for the mouse.

Sarkoris
GamingTools Subscriber
Posts: 7
Joined: Thu Jul 08, 2004 11:26 am

Post by Sarkoris » Thu Nov 18, 2004 1:28 am

Downloaded patch to 2.03 and no longer have the error message when loading WinEQ. Instead, I get an error from eqgame.exe when trying to load a second instance. Have not patched anything else. There is still quite a long delay between accepting the EULA and getting to the login (as compared to 2.02).

Below is the SysInfo.txt after second instance creates error.


WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 1/2600.xpsp2_gdr.040517-1325
System Physical RAM: 434/1023MB
Page File: 4456/5022MB
Virtual Memory: 1962/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 1.90GHz @ 1908MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5700
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2800.1106
WinEQ: 2.03

Direct3D9:
-----------------------------------
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 4: WinEQ 2
EQ Path: d:\program files\games\everquest
EQClient.ini: .\eqclient_chubbins.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 7 (+35 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 318MB (BASE+35MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Sarkoris
GamingTools Subscriber
Posts: 7
Joined: Thu Jul 08, 2004 11:26 am

Post by Sarkoris » Thu Nov 18, 2004 2:46 am

Last patch seems to have fixed the problems.

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