WinEQ 2.0 Pro Crashing to splash screen in EQ

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Sawmantha
GamingTools Subscriber
Posts: 3
Joined: Wed Oct 20, 2004 2:33 pm

WinEQ 2.0 Pro Crashing to splash screen in EQ

Post by Sawmantha » Wed Nov 10, 2004 6:44 am

I tried 2.0 for the first time last night and had problems with EQ crashing to the splash/login screen. This happened 2 times, both time I had been online for about 2 to 3 minutes when it occured.


Modules.txt
========================================
-- BEGIN eqgame.exe (400000) --
S=0x00E30048, R=0x001DA000, A=0x00C56048
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\DNSAPI.dll (76F20000)
Module Loaded C:\WINDOWS\System32\winrnr.dll (76FB0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\WINDOWS\system32\rasadhlp.dll (76FC0000)
Module Loaded C:\WINDOWS\system32\mswsock.dll (71A50000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (1140000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (1140000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D9.dll (1190000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D8.dll (1210000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DI8.dll (1270000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DAOC.dll (1580000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQII.dll (1580000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WOW.dll (1580000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WC3.dll (1580000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\WINDOWS\system32\kernel32.dll (7C800000)
-- BEGIN EQGraphicsDX9.DLL (1930000) --
S=0x00E30FF0, R=0x00186000, A=0x00CAAFF0
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (1930000) SUCCESS --
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL (1930000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\eqmain.dll (20C0000)
-- BEGIN eqmain.dll (20C0000) --
S=0x00E30FF0, R=0x000B1000, A=0x00D7FFF0
WS2_32.dll - C826C, 0, B1228
DINPUT8.dll - C8054, 0, B1010
KERNEL32.dll - C8084, 0, B1040
USER32.dll - C8200, 0, B11BC
ADVAPI32.dll - C8044, 0, B1000
IMM32.dll - C805C, 0, B1018
-- END eqmain.dll (20C0000) SUCCESS --
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\WINDOWS\system32\kernel32.dll (7C800000)
Module Loaded C:\WINDOWS\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\WINDOWS\system32\WINTRUST.dll (76C30000)
Module Loaded C:\WINDOWS\system32\d3d9.dll (4FDD0000)
Module Loaded C:\WINDOWS\system32\GDI32.dll (77F10000)
Module Loaded C:\WINDOWS\system32\usp10.dll (74D90000)
Module Loaded C:\WINDOWS\system32\d3d9.dll (4FDD0000)
Module Loaded C:\WINDOWS\system32\WS2_32.dll (71AB0000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssmp3.asi (26F00000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssvoice.asi (26400000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssa3d.m3d (22100000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssds3d.m3d (22200000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssdx7.m3d (22600000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\msseax.m3d (22300000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssrsx.m3d (22700000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\msssoft.m3d (22400000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssdsp.flt (24100000)
Module Loaded C:\WINDOWS\system32\DSOUND.DLL (73F10000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\WINDOWS\system32\ole32.dll (774E0000)
Module Loaded C:\WINDOWS\system32\SHELL32.dll (7C9C0000)
Module Loaded C:\WINDOWS\system32\ole32.dll (774E0000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\eqmain.dll (F100000)
-- BEGIN eqmain.dll (F100000) --
S=0x00E72FD8, R=0x000B1000, A=0x00DC1FD8
WS2_32.dll - C826C, 0, B1228
DINPUT8.dll - C8054, 0, B1010
KERNEL32.dll - C8084, 0, B1040
USER32.dll - C8200, 0, B11BC
ADVAPI32.dll - C8044, 0, B1000
IMM32.dll - C805C, 0, B1018
-- END eqmain.dll (F100000) SUCCESS --
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssmp3.asi (26F00000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssvoice.asi (26400000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssa3d.m3d (22100000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssds3d.m3d (22200000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssdx7.m3d (22600000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\msseax.m3d (22300000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssrsx.m3d (22700000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\msssoft.m3d (22400000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\mssdsp.flt (24100000)
Module Loaded C:\WINDOWS\system32\DSOUND.DLL (73F10000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\Program Files\Sony\EverQuest Trilogy\eqmain.dll (F100000)
-- BEGIN eqmain.dll (F100000) --
S=0x00E8AFA0, R=0x000B1000, A=0x00DD9FA0
WS2_32.dll - C826C, 0, B1228
DINPUT8.dll - C8054, 0, B1010
KERNEL32.dll - C8084, 0, B1040
USER32.dll - C8200, 0, B11BC
ADVAPI32.dll - C8044, 0, B1000
IMM32.dll - C805C, 0, B1018
-- END eqmain.dll (F100000) SUCCESS --
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)
Module Loaded C:\WINDOWS\system32\USER32.dll (77D40000)



SysInfo.txt
=============================================
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 1174/1535MB
Page File: 1942/2157MB
Virtual Memory: 1997/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) XP 2600+ @ 1908MHz
Video 1: \\.\DISPLAY1/MSI MS-StarForce GeForce4 Ti 4400 (NVIDIA GeForce4 Ti 4400)
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.02

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 3: Sami
EQ Path: C:\Program Files\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: ON Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 484MB (BASE+201MB)
Level of Detail: 0
MaxFPS: 72
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Wed Nov 10, 2004 11:23 am

If you get the "disconnected" message and booted to the server selection screen, then the problem is too many EQ-related utilities trying to hack it up. WinEQ actually has nothing to do with it, but EQPlayNice and MQ2 for example would. EQPlayNice is built into WinEQ 2.0, so if you're running another copy of EQPlayNice, close that. I dont see MQ2 in your modules list but if you were using it I would say to make sure MQ2 is loaded before starting EQ.

If it is really kicking you to the EULA or directly past the EULA, then I would be extremely confused.

Sawmantha
GamingTools Subscriber
Posts: 3
Joined: Wed Oct 20, 2004 2:33 pm

Post by Sawmantha » Wed Nov 10, 2004 2:36 pm

I was running eqplaynice so that may be it. Also you are probably correct in that it was not going past the EULA. It is showing characteristics similar to a "You have been Disconnected" but I never actually get that message. I was getting booted to the logon screen which I incorrectly listed as splash screen.

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