Crashes on take off

WinEQ 2.0 Pro discussion and support

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mialliw
Non-Subscriber
Posts: 4
Joined: Wed Oct 20, 2004 10:05 am

Crashes on take off

Post by mialliw » Fri Dec 17, 2004 9:50 am

Ok i get this error mesage when my profile with wineq2

"this version of Everquest is not currently supported by EQplaynice. You may need to report this version information "V2 eqgame.exe Dec 16,2004 17:15:50"

The rest of it just telling me to make usre to enter the version number... I tried reinstalling it and i get the sam error .....this just happedn after the patch.... here is my sys info


WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 693/1023MB
Page File: 2234/2462MB
Virtual Memory: 1948/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) XP 1500+ @ 1294MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5200
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,800,600) (800x600) PRIMARY
Sound: C-Media Wave Device
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.05

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest Trilogy\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 19: C:\WINDOWS\system32\comctl32.dll
Module 20: C:\Program Files\WinEQ2\WinEQ2.dll
Module 21: C:\WINDOWS\Lavish.dll
Module 22: C:\WINDOWS\system32\PSAPI.DLL
Module 23: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 24: C:\WINDOWS\system32\MSIMG32.dll
Module 25: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 28: C:\Program Files\NewDotNet\newdotnet6_38.dll
Module 29: C:\WINDOWS\system32\OLEAUT32.dll
Module 30: C:\WINDOWS\system32\urlmon.dll
Module 31: C:\WINDOWS\system32\VERSION.dll
Module 32: C:\WINDOWS\system32\WININET.dll
Module 33: C:\WINDOWS\system32\CRYPT32.dll
Module 34: C:\WINDOWS\system32\MSASN1.dll
Module 35: C:\WINDOWS\system32\SETUPAPI.dll
Module 36: C:\WINDOWS\system32\MPR.dll
Module 37: C:\WINDOWS\system32\WINTRUST.dll
Module 38: C:\WINDOWS\system32\IMAGEHLP.dll
Module 39: C:\WINDOWS\system32\mswsock.dll
Module 40: C:\WINDOWS\system32\hnetcfg.dll
Module 41: C:\WINDOWS\System32\wshtcpip.dll
Module 42: C:\WINDOWS\system32\DNSAPI.dll
Module 43: C:\WINDOWS\System32\winrnr.dll
Module 44: C:\WINDOWS\system32\WLDAP32.dll
Module 45: C:\WINDOWS\system32\rasadhlp.dll
Module 46: C:\WINDOWS\system32\uxtheme.dll
Module 47: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 48: C:\WINDOWS\system32\NTMARTA.DLL
Module 49: C:\WINDOWS\system32\SAMLIB.dll
Module 50: C:\Program Files\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 51: C:\WINDOWS\system32\d3d9.dll
Module 52: C:\WINDOWS\system32\d3d8thk.dll
Module 53: C:\Program Files\Sony\EverQuest Trilogy\dpvs.dll
Module 54: C:\Program Files\Sony\EverQuest Trilogy\eqmain.dll
Module 55: C:\WINDOWS\system32\HID.DLL
Module 56: C:\WINDOWS\system32\usp10.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5200 /nv4_disp.dll/6/14/10/6177
Adapter Display Mode: 800x600 D3DFMT_X8R8G8B8
Game Display Mode: 1024x768 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 3: misrah
EQ Path: C:\Program Files\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
MipMapping: ON (+4 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Calculated minimum RAM: 466MB (BASE+183MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=FALSE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 10:33 am

This happens every EQ patch before I update our server's EQPlayNice information to support the current patch :) EQ Servers aren't up yet, and I'll have this supported by the time they're up most likely

Ssnaakee
Non-Subscriber
Posts: 1
Joined: Sun Jul 11, 2004 1:46 pm

patch

Post by Ssnaakee » Fri Dec 17, 2004 3:01 pm

Any word on how soon the fix will be in to handle the new patch?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 4:20 pm

Was a problem in the EQPlayNice data I put on the server, it is now fixed. Game on :)

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