After update I cant play with WinEQ2's 2 insctances of EQ1.
Kicked shortcut profile of 1 acc , it reached the charactor selection.
Then 2nd acc session couldnot reach to charctor selection.
EQ dbg.txt says
00154:fatal error in main thread Code = c0000005 ADDR=0x447a0000
This happened to profiles both with normal window and full-screen emulated.
And even if I run only 1 session of WinEQ2, Shift-Alt-F and Shift-Alt-N immidiately kick that same error.
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.070227-2254
System Physical RAM: 108/1023MB
Page File: 1640/2463MB
Virtual Memory: 1853/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 2.40GHz @ 2411MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce4 Ti 4600
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1024,768) (1024x768) PRIMARY
Sound: Avance AC97 Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.15
Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\d3dx9_30.dll
Module 15: C:\Program Files\EverQuest\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\CRYPT32.dll
Module 20: C:\WINDOWS\system32\MSASN1.dll
Module 21: C:\WINDOWS\system32\OLEAUT32.dll
Module 22: C:\WINDOWS\system32\SHLWAPI.dll
Module 23: C:\Program Files\EverQuest\xul.dll
Module 24: C:\Program Files\EverQuest\js3250.dll
Module 25: C:\Program Files\EverQuest\nspr4.dll
Module 26: C:\Program Files\EverQuest\MSVCR71.dll
Module 27: C:\Program Files\EverQuest\plc4.dll
Module 28: C:\Program Files\EverQuest\plds4.dll
Module 29: C:\WINDOWS\system32\SHELL32.dll
Module 30: C:\WINDOWS\system32\WINSPOOL.DRV
Module 31: C:\WINDOWS\system32\comdlg32.dll
Module 32: C:\WINDOWS\system32\COMCTL32.dll
Module 33: C:\WINDOWS\system32\IMM32.dll
Module 34: C:\WINDOWS\system32\LPK.DLL
Module 35: C:\WINDOWS\system32\USP10.dll
Module 36: C:\WINDOWS\system32\serwvdrv.dll
Module 37: C:\WINDOWS\system32\umdmxfrm.dll
Module 38: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Module 39: C:\WINDOWS\system32\uxtheme.dll
Module 40: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 41: C:\Program Files\WinEQ2\Lavish.dll
Module 42: C:\WINDOWS\system32\iphlpapi.dll
Module 43: C:\WINDOWS\system32\MSCTF.dll
Module 44: C:\Program Files\WinEQ2\WinEQ2.dll
Module 45: C:\WINDOWS\system32\PSAPI.DLL
Module 46: C:\WINDOWS\system32\mswsock.dll
Module 47: C:\WINDOWS\system32\hnetcfg.dll
Module 48: C:\WINDOWS\System32\wshtcpip.dll
Module 49: C:\WINDOWS\system32\DNSAPI.dll
Module 50: C:\WINDOWS\System32\winrnr.dll
Module 51: C:\WINDOWS\system32\WLDAP32.dll
Module 52: C:\WINDOWS\system32\rasadhlp.dll
Module 53: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 54: C:\WINDOWS\system32\MSIMG32.dll
Module 55: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 56: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 57: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 58: C:\WINDOWS\system32\msctfime.ime
Module 59: C:\WINDOWS\system32\imjp81.ime
Module 60: C:\WINDOWS\system32\imjp81k.dll
Module 61: C:\WINDOWS\system32\NTMARTA.DLL
Module 62: C:\WINDOWS\system32\SAMLIB.dll
Module 63: C:\Program Files\EverQuest\EQGraphicsDX9.DLL
Module 64: C:\WINDOWS\system32\d3d9.dll
Module 65: C:\WINDOWS\system32\d3d8thk.dll
Module 66: C:\Program Files\EverQuest\dpvs.dll
Module 67: C:\WINDOWS\IME\IMJP8_1\Dicts\IMJPCD.DIC
Module 68: C:\WINDOWS\system32\HID.DLL
Module 69: C:\WINDOWS\system32\SETUPAPI.DLL
Module 70: C:\WINDOWS\system32\WINTRUST.dll
Module 71: C:\WINDOWS\system32\IMAGEHLP.dll
Module 72: C:\WINDOWS\System32\mslbui.dll
Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce4 Ti 4600/nv4_disp.dll/6/14/10/9371
Adapter Display Mode: 1024x768 D3DFMT_X8R8G8B8
Game Display Mode: 1024x768 D3DFMT_X8R8G8B8 (Full Screen)
Current Adapter: 0
Available Texture Memory: 146MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 6: New-D
EQ Path: C:\Program Files\EverQuest
EQClient.ini: .\eqclient_n2.ini
Patch: OFF Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 5 (+25 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: 2. MEDIUM (+30 min RAM)
Calculated minimum RAM: 342MB (BASE+59MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
EQPlayNice:
-----------------------------------
EQPlayNice version: 1.22
EQ Version: eqgame.exe Oct 3 2007 18:03:11
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
Crash before charactor selection after WinEQ2 last update
Moderators: Lavish Software Team, Moderators
Additional Info
I noticed that WinEQ2's Preferences for EQ1 changing initial file instead of eqclient.ini entry is not currentry working correct.
Whether it is eqclient.ini or anyfilename, all preferences use only eqclient.ini itself.
Whether it is eqclient.ini or anyfilename, all preferences use only eqclient.ini itself.
Re: Additional Info
I'll see if I can reproduce the crash.
They changed their eqclient.ini handling, so this doesn't particularly surprise me. I'll check on itGoldrat wrote:I noticed that WinEQ2's Preferences for EQ1 changing initial file instead of eqclient.ini entry is not currentry working correct.
Whether it is eqclient.ini or anyfilename, all preferences use only eqclient.ini itself.