My everquest clients always crash when I exit. This occurs when I /camp desktop, or when I /camp and then hit Quit at character select. A minor nuisance, but it would be nice if this would stop.
This only occurs when running under WinEQ.
Note that I have created separate folders for each session, despite what the FAQ says. I found that the patcher kept getting stuck when I tried to start a second session. It would want to repeatedly download the same file, and the "Play" button would become "Download". This despite clearing the eqclient.ini. The first session would work fine. So I created separate folders thinking there may be a file locking issue. So far, no patcher wierdness.
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WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 1942/3071MB
Page File: 3786/4957MB
Virtual Memory: 1199/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 2.66GHz @ 2690MHz
CPU Affinity Mask: 1
Video 1: \\.\DISPLAY1/NVIDIA GeForce 7800 GT
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1600,1200) (1600x1200) PRIMARY
Sound: ?
DirectX: 4.09.00.0904
Internet Explorer: 7.0.5730.11
WinEQ: 2.14
Loaded Modules:
-----------------------------------
Module 0: D:\EQClient2\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: D:\EQClient2\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\d3dx9_30.dll
Module 15: D:\EQClient2\DSETUP.dll
Module 16: C:\WINDOWS\system32\VERSION.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\WININET.dll
Module 19: C:\WINDOWS\system32\SHLWAPI.dll
Module 20: C:\WINDOWS\system32\Normaliz.dll
Module 21: C:\WINDOWS\system32\iertutil.dll
Module 22: C:\WINDOWS\system32\SHELL32.dll
Module 23: C:\WINDOWS\system32\IMM32.dll
Module 24: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
Module 25: C:\WINDOWS\system32\comctl32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2.dll
Module 27: C:\WINDOWS\system32\PSAPI.DLL
Module 28: C:\Program Files\WinEQ2\Lavish.dll
Module 29: C:\WINDOWS\system32\iphlpapi.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\rasadhlp.dll
Module 37: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 38: C:\WINDOWS\system32\MSIMG32.dll
Module 39: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 40: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 41: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 42: C:\WINDOWS\system32\uxtheme.dll
Module 43: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 44: C:\WINDOWS\system32\MSCTF.dll
Module 45: C:\WINDOWS\system32\msctfime.ime
Module 46: C:\WINDOWS\system32\NTMARTA.DLL
Module 47: C:\WINDOWS\system32\SAMLIB.dll
Module 48: D:\EQClient2\EQGraphicsDX9.DLL
Module 49: C:\WINDOWS\system32\d3d9.dll
Module 50: C:\WINDOWS\system32\d3d8thk.dll
Module 51: D:\EQClient2\dpvs.dll
Module 52: c:\progra~1\mcafee.com\vso\McVSSkt.dll
Module 53: C:\WINDOWS\system32\usp10.dll
Module 54: C:\WINDOWS\system32\HID.DLL
Module 55: C:\WINDOWS\system32\SETUPAPI.DLL
Module 56: C:\WINDOWS\system32\WINTRUST.dll
Module 57: C:\WINDOWS\system32\CRYPT32.dll
Module 58: C:\WINDOWS\system32\MSASN1.dll
Module 59: C:\WINDOWS\system32\IMAGEHLP.dll
Module 60: C:\WINDOWS\system32\MSACM32.dll
Module 61: C:\WINDOWS\system32\wdmaud.drv
Module 62: C:\WINDOWS\system32\msacm32.drv
Module 63: C:\WINDOWS\system32\midimap.dll
Module 64: C:\WINDOWS\system32\DSOUND.DLL
Module 65: C:\WINDOWS\system32\KsUser.dll
Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 7800 GT/nv4_disp.dll/6/14/10/9131
Adapter Display Mode: 1600x1200 D3DFMT_X8R8G8B8
Game Display Mode: 1280x1024 D3DFMT_UNKNOWN (Windowed)
Current Adapter: 0
Available Texture Memory: 599MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 2: doranj2
EQ Path: D:\EQClient2
EQClient.ini: .\eqclient.ini
Patch: ON Server Type: Normal Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 498MB (BASE+215MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: HardwareTnL=TRUE
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Jan 15 2007 11:12:58
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
EQ Client crash on exit
Moderators: Lavish Software Team, Moderators
~Perks up...~ Oooh, a followup to WinEQ2? Lax, when do you think you will be releasing more information on this?Lax wrote:This issue is fixed in WinEQ 2's successor, Cerberus (which uses the Inner Space kernel, which was originally based on WinEQ 2). Unfortunately that's set back a bit by some other commitments.