What's coming and what's fixed in WinEQ 2.0?

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Lax
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Joined: Fri Jun 18, 2004 6:08 pm

What's coming and what's fixed in WinEQ 2.0?

Post by Lax » Thu Oct 07, 2004 7:41 pm

WinEQ 2.0 is a complete rewrite of WinEQ, and will be released (or at least in beta) in the coming weeks.

WinEQ 2.0 sports a completely rewritten input system. The new system will allow any combination of keys and left/right mouse buttons (that means left and right only, not middle or other extra buttons) for use as a hotkey. Even the in-game context menu will use a configurable hotkey rather than requiring a release + right click. This system will also ensure that using hotkeys will not let the final key leak into your games (e.g. if you use a hotkey CTRL+ALT+X, the game will never know about the X if pressed last).

WinEQ 2.0 will be using a new system for the user interface. Part of this allows the in-game context menu to not pause the game. The context menus will also be much more configurable. The settings pages (which have not yet been designed) will have a new look as well.

WinEQ 2.0 will be using a new system to support multiple games. Instead of releasing WinEQ clones for each game, the new system allows us to support new games via plugins. All of these plugins will work together, so that swiching to next session, using tiled mode or picture in picture will work across all WinEQ 2.0 windows as if it were the same game. Some plugins for other games may not support (or require) some features, or may add additional features for that game. The main WinEQ 2.0 context menu (on the tray icon) will have a submenu for each additional game, allowing you to configure or start the game (you will still have the option of starting the games through the command line, for use in shortcuts). The patching and test server options will be a per-profile setting for each game where the options are available.

WinEQ 2.0 will be using a new system for "profiles". Currently in WinEQ 1.38, each profile defines everything about how a window will look and act. Any windows using the same profile will always be on top of each other, no matter what. This causes confusion and requires effort on the user's part to learn how to create a separate profile for each window, even if they want the same general settings. In WinEQ 2.0, the windows will all be independent of each other, even if they use the same profile. The last positioning of the windows will still be saved and used by default for new sessions using that particular profile. This will be much more friendly.

WinEQ 2.0 will build similar tools to "EQPlayNice" directly into other games (EQ will continue to have EQPlayNice). The framerate limiting features will be available for all games, though the "rendering limiting" is specific to EQ and will not be available outside of EQPlayNice.

WinEQ 2.0 will drop "Quarter" mode (because the same effect can be achieved quite easily with other methods, and because it causes confusion with tiling), and will allow toggling of window borders for "Normal" and "Tiny" modes. "Full Screen (emulated)" will remain the same.

WinEQ 2.0 currently supports EverQuest, EverQuest II, Dark Age of Camelot, Warcraft III, World of Warcraft. Early additional support is planned for Final Fantasy XI Online, Lineage 2, Star Wars Galaxies, and City of Heroes. Support for coming games such as Guild Wars and Vanguard: Saga of Heroes will be added when the time comes.

More information about WinEQ 2.0 will be released as it becomes available. A subscribers-only Beta test may occur soon, which will at first only include EverQuest support until the others are more polished.

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