WinEQ 2.0 Release Candidate 4

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Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

WinEQ 2.0 Release Candidate 4

Post by Lax » Thu Nov 04, 2004 12:57 pm

WinEQ 2.0 Release Candidate 4 is now available for download and may be updated automatically by simply restarting WinEQ 2.0.

Usage of WinEQ 2.0 RC3 has been disabled

Code: Select all

2.0 RC4
- Main Program:
  * Added simple "About" box...
  * Added option in each game's "General" preferences to expand its category when opening preferences
- All Games:
  * Fixed problems with dual monitors
  * Numpad keys for switching sessions should now work with num lock ON instead of off
  * Added a per-profile global activation hotkey option
  * Added warning message for DirectX 9 games if DirectX 9.0c (or later) is not installed
  * Added a "Modules.txt" log that might help find crash issues that some are experiencing
  * Made some changes to the overall input system that may help with non-English locales
- EQPlayNice:
  * Moved settings from the "EQPlayNice" expandable category into a new "General" category for consistency
- EverQuest:
  * Fixed issue with switching OUT of an EQ session 
  * If the custom EQClient.ini file does not exist, it will be created from the existing
    EQClient.ini
  * Using a hotkey that should change the appearance of the window will now update the
    window immediately instead of waiting for the next reset
- Dark Age of Camelot:
  * Fixed issue with profiles (always used default previously)
  * Added custom USER.DAT option per profile.  This makes the login window remember the information, game resolutions, etc from the last session with that profile
  * Workaround implemented for playing more than 2 characters on one computer
  * Added EQPlayNice-style FPS display and limiting for subscribers
  * Support added and tested for DAOC Classic client

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