
Search found 10 matches
- Mon Aug 07, 2006 11:22 am
- Forum: GamingTools Members::Inner Space
- Topic: Background CPU usage with InnerSpace
- Replies: 24
- Views: 25393
- Fri Aug 04, 2006 9:23 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: same character, different resolution =>UI is ugly
- Replies: 1
- Views: 2449
- Thu Aug 03, 2006 11:00 am
- Forum: GamingTools Members::Inner Space
- Topic: Syntax Help Please
- Replies: 3
- Views: 4491
- Thu Aug 03, 2006 10:20 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: 2 box
- Replies: 1
- Views: 2418
- Wed Aug 02, 2006 4:51 pm
- Forum: GamingTools Members::Inner Space
- Topic: Questions regarding Innerspace and WinEQ2
- Replies: 0
- Views: 2289
Questions regarding Innerspace and WinEQ2
I've been using (and very much liking) WinEQ2, and have started playing around with InnerSpace. It appears to me that IS and WinEQ cannot run together, as clients must be launched directly from IS, or WinEQ sessions must be launched from thier shortcuts. I've looked around in the configurations for ...
- Thu Dec 02, 2004 2:17 am
- Forum: GamingTools Public::Fury Lite
- Topic: EQ2 -> real time logfile
- Replies: 0
- Views: 4117
EQ2 -> real time logfile
Just thought I'd share the good news 

- Tue Aug 10, 2004 3:41 pm
- Forum: General Discussion
- Topic: 5 FPS
- Replies: 4
- Views: 6709
- Tue Jul 20, 2004 7:24 pm
- Forum: General Discussion
- Topic: Interesting news from Test
- Replies: 12
- Views: 20801
Interesting news from Test
- The EverQuest process is now more friendly. There is also a slider bar to set your Max. FPS. in the Options window under display settings. This will free up more resources while running EQ. Also, when EQ loses focus it will use less resources. http://forum.magecompendium.com/viewtopic.php?t=15892
- Fri Jul 09, 2004 4:15 pm
- Forum: GamingTools Public::Fury Lite
- Topic: Feature Set
- Replies: 9
- Views: 18168
Unlikely, but have to ask... how compatible will eqwatcher scripts be with Fury? Not compatible at all - total rewrite required Partially compatible - structurally the same but lots of commands changed Very compatible - Most structure/commands are the same, some different/altered Perfectly - no alte...
- Fri Jul 09, 2004 1:09 pm
- Forum: GamingTools Public::Fury Lite
- Topic: Feature Set
- Replies: 9
- Views: 18168
Feature Set
So what kind of feature set are we going to see in Fury, and what kind of things will be delegated to Lite vs Pro?