Search found 8 matches

by spointman
Sun Oct 07, 2007 6:57 pm
Forum: GamingTools Public::EQWatcher Evolution
Topic: Opening a Web page through EQWatcher
Replies: 2
Views: 13717

For those wondering what happened, I ended up doing it through the sockets functionality in EQWatcher. I basically used sockets to simulate a Web browser request. Since I don't really care about a detailed response, I used the HEAD method instead of GET, and encoded the results into headers that the...
by spointman
Sun Sep 16, 2007 3:16 pm
Forum: GamingTools Public::EQWatcher Evolution
Topic: Opening a Web page through EQWatcher
Replies: 2
Views: 13717

OK, so it turns out Spawn() doesn't work with command-line parameters, such as the target page to open in the Web browser. I was able to sort-of get around this limitation by using EQWatcher's SQL support to write directly to the database, but the upshot is that I now have to rewrite all my validati...
by spointman
Sun Sep 16, 2007 3:11 pm
Forum: GamingTools Public::EQWatcher Evolution
Topic: Compiler doesn't recognize identifiers?
Replies: 0
Views: 12566

Compiler doesn't recognize identifiers?

Sample script: function main() {} function DoStuff() { identifier LogFile 0; Create(LogFile, "log.txt"); // Do whatever with the file here Close(LogFile); } When I compile, the compiler says: C:\Games\EQWatcher Advanced>eqwesc id-test.eas id-test.e...
by spointman
Sat Sep 15, 2007 11:03 am
Forum: GamingTools Public::EQWatcher Evolution
Topic: Opening a Web page through EQWatcher
Replies: 2
Views: 13717

Opening a Web page through EQWatcher

Heya. I'm trying to get a script that will open a Web page whenever it sees certain text in the log file. It doesn't have to actually open it in a browser, but it does have to register a hit on the Web page. Example: Soandso tells you, 'GotLink 23456' This causes a connection to the following page, ...
by spointman
Wed Sep 05, 2007 8:42 pm
Forum: GamingTools Public::WinEQ 2.0 Lite
Topic: Eq w/ LoN mouse
Replies: 2
Views: 1154

Sadly, this is a known bug with LoN itself. It affects anyone using a high resolution on their monitor. I believe this is something Sony has to fix.
by spointman
Thu Dec 15, 2005 11:47 am
Forum: GamingTools Public::EQPlayNice Lite
Topic: Patch 12/15/2005 breaks EQPlayNice
Replies: 0
Views: 2466

Patch 12/15/2005 breaks EQPlayNice

You're probably already aware of this, but just for the sake of completeness. The following error message appeared after today's patch. This version of EverQuest is not currently supported by EQPlayNice. You may need to report this version information "v2 eqgame.exe Dec 14 2005 18:09:20" to Lavish S...
by spointman
Thu Sep 29, 2005 4:53 pm
Forum: GamingTools Public::WinEQ 2.0 Lite
Topic: Launching WinEQ2 from profile shortcut doesn't start game
Replies: 2
Views: 1279

I figured out part of the problem -- I'd renamed the profiles after making the shortcuts. It took me a while to notice that the shortcuts call the profiles by name. Once I fixed the shortcuts to use the new names, the profiles worked. The problem of a game not launching if WinEQ has to patch itself ...
by spointman
Thu Sep 29, 2005 12:02 pm
Forum: GamingTools Public::WinEQ 2.0 Lite
Topic: Launching WinEQ2 from profile shortcut doesn't start game
Replies: 2
Views: 1279

Launching WinEQ2 from profile shortcut doesn't start game

I'm not entirely sure if this is a bug or if I misunderstood what a feature is supposed to do. I created three profiles for my Everquest installation -- one with patch, one without patch, and one for test server. I then created shortcuts to each profile (right-click on WinEQ2, Everquest, Create Desk...