Search found 8 matches
- Sun Oct 07, 2007 6:57 pm
- Forum: GamingTools Public::EQWatcher Evolution
- Topic: Opening a Web page through EQWatcher
- Replies: 2
- Views: 32110
For those wondering what happened, I ended up doing it through the sockets functionality in EQWatcher. I basically used sockets to simulate a Web browser request. Since I don't really care about a detailed response, I used the HEAD method instead of GET, and encoded the results into headers that the...
- Sun Sep 16, 2007 3:16 pm
- Forum: GamingTools Public::EQWatcher Evolution
- Topic: Opening a Web page through EQWatcher
- Replies: 2
- Views: 32110
OK, so it turns out Spawn() doesn't work with command-line parameters, such as the target page to open in the Web browser. I was able to sort-of get around this limitation by using EQWatcher's SQL support to write directly to the database, but the upshot is that I now have to rewrite all my validati...
- Sun Sep 16, 2007 3:11 pm
- Forum: GamingTools Public::EQWatcher Evolution
- Topic: Compiler doesn't recognize identifiers?
- Replies: 0
- Views: 28228
Compiler doesn't recognize identifiers?
Sample script: function main() {} function DoStuff() { identifier LogFile 0; Create(LogFile, "log.txt"); // Do whatever with the file here Close(LogFile); } When I compile, the compiler says: C:\Games\EQWatcher Advanced>eqwesc id-test.eas id-test.e...
- Sat Sep 15, 2007 11:03 am
- Forum: GamingTools Public::EQWatcher Evolution
- Topic: Opening a Web page through EQWatcher
- Replies: 2
- Views: 32110
Opening a Web page through EQWatcher
Heya. I'm trying to get a script that will open a Web page whenever it sees certain text in the log file. It doesn't have to actually open it in a browser, but it does have to register a hit on the Web page. Example: Soandso tells you, 'GotLink 23456' This causes a connection to the following page, ...
- Wed Sep 05, 2007 8:42 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Eq w/ LoN mouse
- Replies: 2
- Views: 3612
- Thu Dec 15, 2005 11:47 am
- Forum: GamingTools Public::EQPlayNice Lite
- Topic: Patch 12/15/2005 breaks EQPlayNice
- Replies: 0
- Views: 4428
Patch 12/15/2005 breaks EQPlayNice
You're probably already aware of this, but just for the sake of completeness. The following error message appeared after today's patch. This version of EverQuest is not currently supported by EQPlayNice. You may need to report this version information "v2 eqgame.exe Dec 14 2005 18:09:20" to Lavish S...
- Thu Sep 29, 2005 4:53 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Launching WinEQ2 from profile shortcut doesn't start game
- Replies: 2
- Views: 3806
I figured out part of the problem -- I'd renamed the profiles after making the shortcuts. It took me a while to notice that the shortcuts call the profiles by name. Once I fixed the shortcuts to use the new names, the profiles worked. The problem of a game not launching if WinEQ has to patch itself ...
- Thu Sep 29, 2005 12:02 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Launching WinEQ2 from profile shortcut doesn't start game
- Replies: 2
- Views: 3806
Launching WinEQ2 from profile shortcut doesn't start game
I'm not entirely sure if this is a bug or if I misunderstood what a feature is supposed to do. I created three profiles for my Everquest installation -- one with patch, one without patch, and one for test server. I then created shortcuts to each profile (right-click on WinEQ2, Everquest, Create Desk...