Search found 30 matches

by agitated
Fri Mar 07, 2008 11:38 pm
Forum: GamingTools Members::Inner Space
Topic: lguitab:Remove
Replies: 1
Views: 1597

I have this line of code:

Code: Select all

UIElement[${tab}@myTabs@Parent]:Remove
but it causes the script to crash. What am I not getting right? The tab exists but is being added dynamically with AddTab. Does that make a difference?

Thanks )
~a
by agitated
Mon Feb 25, 2008 11:34 am
Forum: GamingTools Members::Inner Space
Topic: Relaying Script-Level Objects
Replies: 2
Views: 2074

Thanks Lax!
by agitated
Sun Feb 24, 2008 2:37 pm
Forum: GamingTools Members::Inner Space
Topic: Relaying Script-Level Objects
Replies: 2
Views: 2074

Relaying Script-Level Objects

I've defined an object 'pak': objectdef pak { variable string Name variable int Number method Initialize() { Name:Set[Unknown] Number:Set[0] } method setData(string name,int number) { Name:Set[${name}] Number:Set[${number}] } member Name&#...
by agitated
Sun Feb 17, 2008 7:38 pm
Forum: GamingTools Members::Inner Space
Topic: lguitab:Remove
Replies: 1
Views: 1597

lguitab:Remove

Docs say there is a remove method for lguitab, but when I try to use it my script crashes with error: No such 'lguiframe' method 'Remove' Wiki says lguitab inherits from lguiframe. Is that why the error references that data type instead of lguitab? How do I get to lguitab:Remove? Thanks, as always! ~a
by agitated
Sat Feb 16, 2008 2:06 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

Everything seems to be working with IS, many thanks ) There is some quoting weirdness with race variables in ISXEQ2 but I suspect the ext rather than IS (looks like it's quoting the space between multi-word races) so I will post about it there. Maybe one of the workarounds you mentioned ;) Thanks ag...
by agitated
Fri Feb 15, 2008 9:52 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

There is an issue. The patch breaks this:

"${LavishScript.HomeDirectory}/Scripts/UI/some.xml"

It resolves the variable to 'C:/Program', breaking on the space between Program and Files.

~a
by agitated
Fri Feb 15, 2008 6:42 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

That fixed it, works flawlessly :D
by agitated
Fri Feb 15, 2008 11:14 am
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

Sweet, testing now.

Thanks man!
by agitated
Thu Feb 14, 2008 12:28 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

I just tested using .Escape in all three functions, in the first function only, in the first two functions only, in the second function only, in the last function only (original code), in the first and last functions only, and in the second and last functions only. The result is broken text in each ...
by agitated
Thu Feb 14, 2008 12:03 am
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

For \ escaping data sequences, if ${newCmd} is assigned \${Target.Name}, or even \\${Target.Name}, the value of ${newCmd} is the interpreted command (the actual target name) or NULL (tested to a depth of 5 \'s), instead of the raw data sequence itself. When LavishSettings interprets ${newCmd}, shoul...
by agitated
Wed Feb 13, 2008 11:37 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

The output looks the same using the uplink name with relay instead of 'uplink': stripped and truncated.

I added an echo to session 2 (the destination of ${Message}) and it's the only one that looks incorrect, so it's being stripped on the outbound side of the uplink or the :Echo?
by agitated
Wed Feb 13, 2008 11:21 am
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

Well, damn. So much for puzzling it out. Here's a modified version of a post I made at isxgames, so far with no responses.: --- I have chat text being passed from session 1 into the uplink, and then on to session 2. Here is the function running on session 1. ${Message} is quoted and echoed before se...
by agitated
Tue Feb 12, 2008 11:41 am
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

Thank you Lax. Your explanations are so thorough they really expedite understanding.
by agitated
Mon Feb 11, 2008 7:13 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

First question has been resolved, at least partially. Even though my syntax for creating settingsetref variables looks ok, something in my use of them prevented updates to the settings in memory and, subsequently, to disk.

Using the full 'LavishSettings[]...' syntax does update the settings.
by agitated
Mon Feb 11, 2008 2:41 pm
Forum: GamingTools Members::Inner Space
Topic: LavishSettings and Passing Data Sequences Between Sessions
Replies: 16
Views: 11022

LavishSettings and Passing Data Sequences Between Sessions

I'm not getting any responses to my IS questions at other locations so I'm back here, but I think these are relatively straight forward questions so hopefully won't need long explanations (and if they do, a quick pointer should suffice and I can puzzle out the rest). First Question: When my script r...