Search found 10 matches
- Tue Apr 24, 2007 6:04 pm
- Forum: GamingTools Members::Inner Space
- Topic: Corrupted console
- Replies: 0
- Views: 2056
Corrupted console
So I have IS installed on a comp that I use for testing out UI layout. This machine has .net 2.0 and IS installed, but nothing else (no games, etc). I load up a UI .xml file and after about 3-4 reloads, it crashes on me. I always know it's going to crash next reload because I get stuff like this: --...
- Tue Apr 24, 2007 12:59 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishUI ComboBox problem
- Replies: 6
- Views: 7276
Ignore that last post, I was fooled by the reload issue, which pointed me to the actual problem. The real problem was that the VG.ComboBox was using VG.ListBox templates that were defined AFTER the VG.ComboBox definition. Once I moved the ListBox templates to before the ComboBox templates it loads a...
- Tue Apr 24, 2007 12:43 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishUI ComboBox problem
- Replies: 6
- Views: 7276
Hate to tell you this but whenever I test something when you say it's a problem with comboboxes, i'm going to rip the Template out of it. Yep, that was it! Thanks Lax and sorry for the erroneous bug report Turns out that the VG.ComboBox template used this template <!-- ListBox --> <Template Name="V...
- Mon Apr 23, 2007 1:56 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishUI ComboBox problem
- Replies: 6
- Views: 7276
LavishUI ComboBox problem
I'm using a LavishUI ComboBox and filling it from a LavishScript: I load a Skin.xml file first, then the ui.xml file. Here is the code: <ComboBox Name="RecipeSelectCombo" Template="VG.ComboBox"> <X>20</X> <Y>40</Y> <Width>80%</Width> <Height>20</Height> <OnSelect> Script[VGCraftBot].VariableScope.re...
- Wed Apr 18, 2007 5:00 pm
- Forum: GamingTools Members::Inner Space
- Topic: Variables in Template XML files
- Replies: 5
- Views: 5238
I tried converting a few over to that syntax (in my UI.xml file) and it wouldn't recognize them:Lax wrote:Nope
Also, don't use script.Variable[]. use ${Script[x].Variable.installPath}
Code: Select all
${Script[VGCraftBot].Variable.varName}
- Mon Apr 16, 2007 5:36 pm
- Forum: GamingTools Members::Inner Space
- Topic: Variables in Template XML files
- Replies: 5
- Views: 5238
Variables in Template XML files
Lax,
Is this possible to have a Variable name in a template Filename definition?
Thanks!
Is this possible to have a Variable name in a template Filename definition?
Code: Select all
<Template Name="VG.Texture" Filename="${Script[VGCraftBot].Variable[installPath]}\VGUIAssets\Shells \Default\Textures\VgrdParts.tga">
- Tue Mar 27, 2007 12:19 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishSettings Export and weird chars in .XML
- Replies: 6
- Views: 5249
And all I'm doing is something like: fprintf("<Setting Name="%s">") yadda yadda, how could a chinese character possibly be inserted into a text literal? Like I said, it's not for me to decide. I can't even begin to imagine what it is. If I had to guess, I'd say a bad driver for hard drives or somet...
- Tue Mar 27, 2007 12:00 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishSettings Export and weird chars in .XML
- Replies: 6
- Views: 5249
All I'm doing is this:
How could something else possibly interfere?
Code: Select all
LavishSettings[Actions]:Export[${ActionFileName}]
- Tue Mar 27, 2007 11:54 am
- Forum: GamingTools Members::Inner Space
- Topic: LavishSettings Export and weird chars in .XML
- Replies: 6
- Views: 5249
Yes, here is a xml file with the garbage in it. http://www.reality.net/vanguard/action-data.zip <Set Name="Brief Polish"> <Setting Name="Stage">244938752</Setting> <Setting Name="Name">Brief Polish</Setting> <Setting Name="ActionPointCost">0</Setting> <Setting Name="Progress">0</Setting> <Setting Na...
- Mon Mar 26, 2007 3:37 pm
- Forum: GamingTools Members::Inner Space
- Topic: LavishSettings Export and weird chars in .XML
- Replies: 6
- Views: 5249
LavishSettings Export and weird chars in .XML
I'm exporting a large amount of information from a LavishSetting object using LavishSettings[Actions]:Export[${ActionFileName}] By large I mean hundreds of Set's each with 13 Settings Every once in a while I'll look through the file and there will be weird error characters randomly placed....