Search found 13 matches

by Braxius
Sun Feb 01, 2009 11:35 am
Forum: GamingTools Members::Inner Space
Topic: Vanguard multiple sessions?
Replies: 4
Views: 4912

I'm not sure that's true. I've had no problem running 3 or 4 instances of Vanguard on the same computer.
by Braxius
Fri Dec 07, 2007 1:07 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

When the program does load and start up slower, its not just the first command(s) that takes longer to execute, it is every command after it in the script also.
by Braxius
Fri Dec 07, 2007 12:33 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

I am making windows applications, play in windowed mode, and have never noticed another window opening. With InnerSpace loaded and in full screen mode, Vanguard will crash if you have to switch to another window and try to come back. I'll try the "proc 1 only" command on the dual core box and see wh...
by Braxius
Sun Dec 02, 2007 1:00 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

When that script does take an extremely long time to run (~30 seconds), it can take 5-10 seconds before the first line is displayed on the console. During the 30 seconds that it runs, the frame is not locked and continues to run at ~22fps.
by Braxius
Sun Dec 02, 2007 12:45 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

Yes, with that exact code I am able to reproduce the problem.
by Braxius
Sat Dec 01, 2007 12:58 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

Here is a small piece of code that displays what I am talking about. All that it does it display a line, check to make sure the extension is loaded, displaying another line that it is done, and then exit. using System; using System.Collections.Generic; using InnerSpaceAPI; using LavishScriptAPI; usi...
by Braxius
Fri Nov 30, 2007 1:22 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

An update on the issue. I went through and removed any reference to the Sleep() function as you recommended to Kayre. Everything appears to function correctly, sometimes. By sometimes, I mean that there still appears to be a bug in the API that causes the program to execute at a very slow rate makin...
by Braxius
Tue Sep 11, 2007 1:44 am
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

The Thread.IsBackground and ending the thread made no difference. Something is definitely messed up here. I'm not the only one that is seeing this problem. The .NET interface ends up running unusably slow for some reason and I'm completely at a loss as to what is going on. See http://www.isxgames.co...
by Braxius
Sat Sep 08, 2007 11:12 am
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

Ok, here is some more information. The first time I run the .NET applictaion, everything works great. Re-run the same application using the same App Domain name, and the problem shows up. Re-run and and get the same problem. Run the application using a new App Domain name and everything runs great, ...
by Braxius
Fri Sep 07, 2007 3:46 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

In the link you supplied, the person is doing these calls without locking the frame. In my case, I am locking the frame. I don't have the code available to me at the moment, but I created simple test script that locked the frame, saved a few pieces of information about the character, unlocked the fr...
by Braxius
Fri Sep 07, 2007 11:24 am
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

Scratch that, the problem is still there.
by Braxius
Thu Sep 06, 2007 11:40 am
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

I'm pretty sure I fixed the problem. I was running a loop that used the Thread.Sleep() function at the end of the loop to add a delay between cycles. (Yes, the frame was not locked when the thread was put to sleep, I checked.) Anyways, removing the Sleep call and using a custom function to add the d...
by Braxius
Wed Sep 05, 2007 10:42 pm
Forum: GamingTools Members::Inner Space
Topic: DotNet problem.
Replies: 29
Views: 32681

DotNet problem.

I've noticed some issues working with an a DotNet application in Vanguard. Every thing was working fine until a week or so ago. Now when I run the application, the game is unplayable. The screen starts to freeze up continuously. After a little investigation, it appears that the DotNet interface is n...