Search found 13 matches
- Sun Feb 01, 2009 11:35 am
- Forum: GamingTools Members::Inner Space
- Topic: Vanguard multiple sessions?
- Replies: 4
- Views: 4912
- Fri Dec 07, 2007 1:07 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
- Fri Dec 07, 2007 12:33 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
I am making windows applications, play in windowed mode, and have never noticed another window opening. With InnerSpace loaded and in full screen mode, Vanguard will crash if you have to switch to another window and try to come back. I'll try the "proc 1 only" command on the dual core box and see wh...
- Sun Dec 02, 2007 1:00 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
- Sun Dec 02, 2007 12:45 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
- Sat Dec 01, 2007 12:58 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
Here is a small piece of code that displays what I am talking about. All that it does it display a line, check to make sure the extension is loaded, displaying another line that it is done, and then exit. using System; using System.Collections.Generic; using InnerSpaceAPI; using LavishScriptAPI; usi...
- Fri Nov 30, 2007 1:22 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
An update on the issue. I went through and removed any reference to the Sleep() function as you recommended to Kayre. Everything appears to function correctly, sometimes. By sometimes, I mean that there still appears to be a bug in the API that causes the program to execute at a very slow rate makin...
- Tue Sep 11, 2007 1:44 am
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
The Thread.IsBackground and ending the thread made no difference. Something is definitely messed up here. I'm not the only one that is seeing this problem. The .NET interface ends up running unusably slow for some reason and I'm completely at a loss as to what is going on. See http://www.isxgames.co...
- Sat Sep 08, 2007 11:12 am
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
Ok, here is some more information. The first time I run the .NET applictaion, everything works great. Re-run the same application using the same App Domain name, and the problem shows up. Re-run and and get the same problem. Run the application using a new App Domain name and everything runs great, ...
- Fri Sep 07, 2007 3:46 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
In the link you supplied, the person is doing these calls without locking the frame. In my case, I am locking the frame. I don't have the code available to me at the moment, but I created simple test script that locked the frame, saved a few pieces of information about the character, unlocked the fr...
- Fri Sep 07, 2007 11:24 am
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
- Thu Sep 06, 2007 11:40 am
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
I'm pretty sure I fixed the problem. I was running a loop that used the Thread.Sleep() function at the end of the loop to add a delay between cycles. (Yes, the frame was not locked when the thread was put to sleep, I checked.) Anyways, removing the Sleep call and using a custom function to add the d...
- Wed Sep 05, 2007 10:42 pm
- Forum: GamingTools Members::Inner Space
- Topic: DotNet problem.
- Replies: 29
- Views: 32681
DotNet problem.
I've noticed some issues working with an a DotNet application in Vanguard. Every thing was working fine until a week or so ago. Now when I run the application, the game is unplayable. The screen starts to freeze up continuously. After a little investigation, it appears that the DotNet interface is n...