Search found 6 matches

by smg
Fri Dec 09, 2005 7:44 pm
Forum: GamingTools Members::Inner Space
Topic: Render problems with build 2991
Replies: 8
Views: 7621

I still get the render glitches fyi...
by smg
Sun Oct 23, 2005 11:16 am
Forum: GamingTools Members::Inner Space
Topic: Render problems with build 2991
Replies: 8
Views: 7621

The 81.85 driver is the latest official driver :p Also i only updated to it yesterday to find out if it could make the performance problem gpo away.
by smg
Sat Oct 22, 2005 11:27 am
Forum: GamingTools Members::Inner Space
Topic: Render problems with build 2991
Replies: 8
Views: 7621

Well I’m not sure what’s causing it but performance has dropped a lot since build 2990 or 2986. With 3 instances of wow running i get 30/10/10 fps and I can’t seem to get any better than that by playing with the frame rate limiters. Without innerspace i get around 45/30/30 fps. Is there any way I ca...
by smg
Fri Oct 21, 2005 3:57 pm
Forum: GamingTools Members::Inner Space
Topic: Render problems with build 2991
Replies: 8
Views: 7621

Not sure what’s going on but it looks like you've fixed the problem by overriding cpu affinity of the processes to only use 1 processor, when ever I change cpu affinity the problem returns.... Without innerspace i can run 2 instances of wow just fine and don't get any glitches no matter how much i p...
by smg
Sun Oct 09, 2005 6:45 am
Forum: GamingTools Members::Inner Space
Topic: Render problems with build 2991
Replies: 8
Views: 7621

Render problems with build 2991

Im getting some strange render glitches (seems like some items in the world fail to render some frames) with build 2991 when i run multible instances of wow. Didn't have any problems yesterday.

/smg
by smg
Wed Jun 22, 2005 1:47 am
Forum: GamingTools Members::Inner Space
Topic: Mouse focus and "num 5"
Replies: 2
Views: 3950

Mouse focus and "num 5"

After getting the last patch the way that mouse focus works seems to have changed. i used to be able to hover the mouse over an background window and the cursor would update as if it was the active window. eg. i could be playing on one window and could hover the mouse over another window to check if...