Search found 4 matches
- Sun Aug 14, 2005 9:20 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: Couple of recent issues/questions
- Replies: 5
- Views: 2823
No biggie at least i can get it to release memory now enough to play 3 at a time again i just have to load all 3 windows up to char select and minimize all 3 windows and then ctrl alt 1-3 and it slowly starts letting mem free. Maybe sony did something recently as i have been 2 boxing with yer prog f...
- Sat Aug 13, 2005 9:12 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: Couple of recent issues/questions
- Replies: 5
- Views: 2823
followup
Well now I may know why it has started happening lately and how to remedy the situation for me but i don't understand why this is working. Basically why i am running out of memory now is i started loading all 3 windows at the start with ctrl-alt-n where as before i would load the first and release t...
- Sat Aug 13, 2005 8:40 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: Couple of recent issues/questions
- Replies: 5
- Views: 2823
RE
Yeah i had my Apeture at 128MB which its been at forever with the 256 on the card as far as EQ1 is concerned it never used much of the texture memory up(EQ2 however uses it like a hog). I went and backed it off to as low as i could get (32MB) and turned off nearly every other item except models in t...
- Sat Aug 13, 2005 1:41 am
- Forum: GamingTools Members::WinEQ 2.0 Pro
- Topic: Couple of recent issues/questions
- Replies: 5
- Views: 2823
Couple of recent issues/questions
These seem to be on EQ's end and have been to an extent occurring for a while but with the last patch its happening very frequently. EQ is not releasing memory when it is done with it for a long time. for example i am running a 256MB card and 1 and a half gigs of RAM and i used to be able to run upt...