Search found 5 matches

by melrik
Thu Mar 23, 2006 11:37 pm
Forum: GamingTools Members::WinEQ 2.0 Pro
Topic: Dual Display Full Screen Tiling problem
Replies: 7
Views: 3883

Bah, I just checked and realized I've been using the wrong ratio(4/3) 1280x1024 isn't what I should be using, it's 1280x960. Disreguard what I'm asking for. I might start using it a different way now because it was performing poorly at 1280x1024. It was doing better at 1600x1200. I realize now it wa...
by melrik
Thu Mar 23, 2006 11:23 pm
Forum: GamingTools Members::WinEQ 2.0 Pro
Topic: Dual Display Full Screen Tiling problem
Replies: 7
Views: 3883

Quick test. works fine. That was really annoying me. I'm very glad you got to it so promptly. On another note, might i inquire into the difficulty of doing the following. i havn't thought the algorithm thru much yet. Shooting from the hip here. Let's say my desktop res is 1600 x 1200 I play Everques...
by melrik
Wed Mar 22, 2006 10:35 pm
Forum: GamingTools Members::WinEQ 2.0 Pro
Topic: Dual Display Full Screen Tiling problem
Replies: 7
Views: 3883

Appreicate the promptness. Glad I could help.
by melrik
Wed Mar 22, 2006 6:22 pm
Forum: GamingTools Members::WinEQ 2.0 Pro
Topic: Dual Display Full Screen Tiling problem
Replies: 7
Views: 3883

Thanks for the quick response.

That seems somewhat correct. I will look into it and give you a more exact response afterwork. I have 4 profiles. With top left or top right of primary or secondary display selected explicitly because I start the same toons on the same spot on the screen. When I click CTRL + \ to full screen, then a...
by melrik
Wed Mar 22, 2006 10:53 am
Forum: GamingTools Members::WinEQ 2.0 Pro
Topic: Dual Display Full Screen Tiling problem
Replies: 7
Views: 3883

Dual Display Full Screen Tiling problem

I am running dual displays on the same video card. i have tiling set to the top left and top right of each monitor directly per profile. The problem is that sometimes when I take the right side session from either monitor and switch to full screen and then back to tiled it will usually go back to th...