Search found 29 matches
- Thu Mar 20, 2014 11:29 pm
- Forum: GamingTools Members::Inner Space
- Topic: Does an TLO to enumerate Remote Uplinks exist?
- Replies: 1
- Views: 3784
Does an TLO to enumerate Remote Uplinks exist?
I see there is a TLO for sessions (Sessions and Session[#]), but the only TLO I can find for remote uplinks is RemoteUplink[uplink name]. From within my script, I would like to know how many uplinks are connected and to be able to loop through them to retrieve the uplink names. I also was unable to ...
- Thu Mar 20, 2014 11:23 pm
- Forum: GamingTools Members::Inner Space
- Topic: Questions about OnSessionDisconnected event
- Replies: 0
- Views: 6145
Questions about OnSessionDisconnected event
Wiki says this event fires when a local session closes. However, mine is also firing when a remote session closes, and it provides the full session name as a parameter (whereas if a local session closes, it provides just the session name). Is this correct? I also have an odd thing happening where, w...
- Thu Mar 20, 2014 9:52 am
- Forum: GamingTools Members::Inner Space
- Topic: Still having a problem with persistentref
- Replies: 1
- Views: 3439
Still having a problem with persistentref
Lax
Not sure if you saw the update to my original topic on this, but after doing what you suggested, I am still having a problem. Please let me know if there is something else I am missing.
Not sure if you saw the update to my original topic on this, but after doing what you suggested, I am still having a problem. Please let me know if there is something else I am missing.
- Wed Mar 19, 2014 7:36 pm
- Forum: GamingTools Members::Inner Space
- Topic: persistenref problems?
- Replies: 4
- Views: 6155
- Wed Mar 19, 2014 11:22 am
- Forum: GamingTools Members::Inner Space
- Topic: persistenref problems?
- Replies: 4
- Views: 6155
- Tue Mar 18, 2014 10:28 pm
- Forum: GamingTools Members::Inner Space
- Topic: persistenref problems?
- Replies: 4
- Views: 6155
persistenref problems?
The following script: objectdef Test { variable persistentref M_MySet method SetMySet(persistentref MySet) { M_MySet:Set[MySet] echo ${M_MySet.Used} } } function main() { variable set MySet variable Test MyTest echo ${MySet.Used} MyTest:Se...
- Mon Mar 17, 2014 10:35 pm
- Forum: GamingTools Members::Inner Space
- Topic: Need help with getting an atom to return a value
- Replies: 1
- Views: 3220
Need help with getting an atom to return a value
I get the following output: In TestReturn return: No return object to initialize with given value Dumping script stack -------------------- -->C:/Program Files (x86)/InnerSpace/Test.iss:5 TestReturn() return "Some Text" C:/Program Files (x86)/InnerSpace/Test.iss:10 main(&...
- Sun Mar 16, 2014 7:35 pm
- Forum: GamingTools Members::Inner Space
- Topic: Need example for how to properly use Uplink Events
- Replies: 4
- Views: 6462
- Sun Mar 16, 2014 6:03 pm
- Forum: GamingTools Members::Inner Space
- Topic: Need example for how to properly use Uplink Events
- Replies: 4
- Views: 6462
Hmmm, I do not understand the sequence required here. So, when you select Configuration from the innnerspace tray, the resulting GUI provides a number of places you can add commands to various points in the startup sequence: 1) On the General tab, under Startup Sequences, there is: a) Uplink: Startu...
- Sat Mar 15, 2014 8:49 pm
- Forum: GamingTools Members::Inner Space
- Topic: Need example for how to properly use Uplink Events
- Replies: 4
- Views: 6462
Need example for how to properly use Uplink Events
Trying to use the subject events, but they are not firing for me. Tried doing this as follows: atom(globalkeep) G_OnSessionConnected(string SessionName) { echo "Disconnected" } function main() { Event[OnSessionConnected]:AttachAtom[G_OnSessionConnected] while TRUE { wait 5 } } But nothing happens wh...
- Fri Mar 14, 2014 6:11 pm
- Forum: GamingTools Members::Inner Space
- Topic: Messaging between sessions?
- Replies: 5
- Views: 6733
- Fri Mar 14, 2014 7:51 am
- Forum: GamingTools Members::Inner Space
- Topic: Messaging between sessions?
- Replies: 5
- Views: 6733
Upon further reflection, using relay as I described above could be problematic if multiple sessions make the same request to a particular session, since only one instance of a script can run. So, since I assume the feature I suggested is not available, can you suggest an alternative approach to achi...
- Fri Mar 14, 2014 7:44 am
- Forum: GamingTools Members::Inner Space
- Topic: Messaging between sessions?
- Replies: 5
- Views: 6733
Yep, I am aware of relay - use it a lot. So I realize I can use relay to run a script in another session that would perform the request. The problem I have is getting the response back to the calling script easily. I suppose I could use global variables in the requesting session and have the respond...
- Fri Mar 14, 2014 6:50 am
- Forum: GamingTools Members::Inner Space
- Topic: Messaging between sessions?
- Replies: 5
- Views: 6733
Messaging between sessions?
Is there a way to send messages between sessions? What I would like to be able to do is query another session for information, and have that information returned. Something like the following: **** From a script running in session is1: OnSessionMessageReceived[MessageReceived] ... Uplink Send is2 "M...
- Sun Jan 05, 2014 7:47 am
- Forum: GamingTools Members::Inner Space
- Topic: Question about LSType
- Replies: 1
- Views: 3094
Question about LSType
Is there any way to get this command to print out the complete signature of methods/members? If not, any chance this capability could be added?