I'll do what I can, sorry for the delays. I have been a bit busy recently do not worry too much about the delays :p as long as i can still use winEQ 1.xx or even only EQPN, that's ok. anyhow, i changed something today, i reinstalled my video drivers (since graphics were screwed on another game -Gui...
Okay, thanks for the info I will get things updated for EQ's old engine and see if that improves things. I'll do more testing with the keyboard issue as well. i don't know if you tried to get the fix ready for the RC3, anyhow i tested it. so in can confirm that with the RC3 i still have the same "b...
Okay, what zone are you testing in and what FPS are you getting there? well i tested the bazar. i usually get 39/40 fps while using EQPN+winEQ 1.38. now i have around 12-19 fps. but even the char select screen is crappy Also, if you're running MQ2FPS you need to either disable WinEQ 2.0's EQPlayNic...
When you say "no keyboard" .. you were able to log in using the keyboard, correct? correct. i can type in my login and password. the problem rises when at the char select screen and in game For the framerate issues, I see you have a video card that has multiple video outputs. Are you using two moni...
i've just updated to RC1. i do see the overlay text at the EULA screen. but i still have my problems : horrible framerate and no keyboard. here is the sysinfo : WinEQ 2 System Information System: ----------------------------------- Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_r...
ok seems to work... almost :p (yes, i'm a pain) firstly : keyboard seems not to be recognized. i can't move, i can't open windows ("i" for inventory for instance), i can't use the keyboard at char'screen,... though i've selected the french keyboard in the options. maybe is that because i use an engl...
hi there Lax. i'm currently playing on the french localized server "sebilis". do you know if Fury will work with the different localized versions of everquest (german and french) ? do you need us to send you some of the localized files ? will we have to write our "localized" plug-in ? anyways : you ...