Search found 16 matches
- Wed Jul 27, 2005 2:49 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Another Direct3D device could not be created ....
- Replies: 16
- Views: 22322
In case its helpful here is my sysinfo. This says I have 323MB of texture memory, my video card has 128MB. I'm pretty sure my aperture is set at 256MB. WinEQ 2 System Information System: ----------------------------------- Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301...
- Wed Jul 27, 2005 1:22 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Another Direct3D device could not be created ....
- Replies: 16
- Views: 22322
I've been having the same problem lately, but none of my hardware has changed. It seems to be a memory leak of some kind in WinEQ2 because of the following: I can load 3 windows immediately after starting WinEQ2, but if I only load 2 and wait awhile (i.e. play) I cannot load a third. If I camp and e...
- Thu Mar 03, 2005 8:40 am
- Forum: GamingTools Members::Inner Space
- Topic: IS intro in the Wiki
- Replies: 0
- Views: 3317
IS intro in the Wiki
I summoned all the mental facilities available to me after an all night EQ session and wrote what I thought might be helpful to those new to Inner Space. http://www.ismods.com/wiki/index.php/General_Concepts is that mental spew.
- Wed Feb 16, 2005 2:33 pm
- Forum: GamingTools Members::Inner Space
- Topic: Another day, another stab at ISXEQ
- Replies: 2
- Views: 4611
Another day, another stab at ISXEQ
I want to do this, I think I can do it. I have an intermediate knowledge of C++ as well as experience with PHP and Java and a spattering of assembly, so I can navigate your code. What I am having trouble with is understanding Macroquest's API sufficiently to trace the program logic and convert it to...
- Wed Feb 16, 2005 2:09 am
- Forum: GamingTools Members::Inner Space
- Topic: Compile error with ISXInterface
- Replies: 6
- Views: 7919
I give up, the complexity of the file layout and the annoying fact that C++ compiles things in strict order has made it impossible for me to trace the continueing errors. I keep coming back to ISXEQ.h spitting out errors like " error C2065: 'MAX_STRING' : undeclared identifier" which is decalred in ...
- Wed Feb 16, 2005 1:31 am
- Forum: GamingTools Members::Inner Space
- Topic: Compile error with ISXInterface
- Replies: 6
- Views: 7919
- Wed Feb 16, 2005 1:29 am
- Forum: GamingTools Members::Inner Space
- Topic: Compile error with ISXInterface
- Replies: 6
- Views: 7919
- Wed Feb 16, 2005 1:14 am
- Forum: GamingTools Members::Inner Space
- Topic: Compile error with ISXInterface
- Replies: 6
- Views: 7919
Compile error with ISXInterface
In ISXInterface.h the following line is giving me a compile error, and it looks funky to me but I lack a broad enough understanding of the SDK to try and fix it.
The error is: syntax error:identifier 'ISInterface'virtual bool Initialize(ISInterface *pISInterface)=0;
- Fri Jan 28, 2005 4:22 am
- Forum: GamingTools Members::Inner Space
- Topic: IS vs. MQ2 development
- Replies: 13
- Views: 21589
- Fri Jan 28, 2005 4:18 am
- Forum: GamingTools Members::Inner Space
- Topic: IS vs. MQ2 development
- Replies: 13
- Views: 21589
It seems easier to setup offset hacks with IS than with MQ2, at least with MQ2 the pre-programmed featres block most people from messing with the memory directly. Nevertheless, IS is obviously more powerful. Does the memory protection plugin do what is currently broken in MQ2 (the memcheckers)? Are ...
- Thu Jan 27, 2005 4:35 pm
- Forum: GamingTools Members::Inner Space
- Topic: IS vs. MQ2 development
- Replies: 13
- Views: 21589
IS vs. MQ2 development
Do the recent EQ1 network changes (and probably other stuff, what do I know?) affect Inner Space in the same way they affect MQ2? I'm wondering this because it seems that IS is under active development still while MQ2 is in maintenance and a fix is more likely for IS. If so it would probably be a hu...
- Sat Nov 13, 2004 3:32 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Bug with Reset Window function
- Replies: 2
- Views: 4961
- Sat Nov 06, 2004 2:37 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Bug with Reset Window function
- Replies: 2
- Views: 4961
Bug with Reset Window function
Im not sure of the hotkey that keeps triggering this, but I found that sometimes I accidentally trigger the Reset Window function, which has the interesting effect of instantly camping me to the character select screen. I have seen while dual boxing that whatever character falls prey to this acciden...
- Thu Nov 04, 2004 2:23 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: WinEQ 2.0 RC3 down - update in progress
- Replies: 5
- Views: 9408
- Thu Nov 04, 2004 2:20 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: WinEQ 2.0 RC3 down - update in progress
- Replies: 5
- Views: 9408