Search found 5 matches

by moosejaw
Wed Mar 16, 2011 6:34 pm
Forum: GamingTools Members::Inner Space
Topic: Todays patch and Xkeys devices
Replies: 7
Views: 5593

Thanks again. Back to EQ for me. :)
by moosejaw
Wed Mar 16, 2011 6:31 pm
Forum: GamingTools Members::Inner Space
Topic: Todays patch and Xkeys devices
Replies: 7
Views: 5593

Ok, that works on the dev build now. Cheers!
by moosejaw
Wed Mar 16, 2011 6:28 pm
Forum: GamingTools Members::Inner Space
Topic: Todays patch and Xkeys devices
Replies: 7
Views: 5593

My saved buttontester data still matches up to the data I am currently getting. i.e.

05F3-02A7 v330 <12,1,32><XKeys Pro >: Button 1 at bit 8

For the first key (upper left) on the device.
by moosejaw
Wed Mar 16, 2011 6:21 pm
Forum: GamingTools Members::Inner Space
Topic: Todays patch and Xkeys devices
Replies: 7
Views: 5593

I am on the live build. Other devices (g13, g15) are working fine.

Should I delete the "inputdevices.xml" and let it rebuild?
by moosejaw
Wed Mar 16, 2011 5:37 pm
Forum: GamingTools Members::Inner Space
Topic: Todays patch and Xkeys devices
Replies: 7
Views: 5593

Todays patch and Xkeys devices

It seems that my Xkeys pro is non-functioning in IS after patching up today (build 5401). I have run the button tester app to verify the device is functioning in windows and it is. I run the buttontest script in the console and no keypresses are displayed. I checked the inputdevices file and the xke...