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  • ...y number of parameters, which will be passed to the atoms or C functions. Events will be sent to paused scripts, and the atoms will execute. == Using events in scripts ==
    6 KB (961 words) - 03:08, 2 December 2020

Page text matches

  • ...shScriptAPI.Delegates.EventTarget describes the delegate used to implement LavishScript event targets (receivers...) through .NET. LavishScript.Events.DetachEventTarget(LavishScript.Events.RegisterEvent("Event_HelloWorld"), Eventdel_HelloWorld);
    3 KB (388 words) - 05:42, 5 December 2006
  • {{ObjectType-Vitals|event|[[LavishScript]]|none|same as Name|none|no|void *}} * [[LavishScript:Events|Events]]
    850 bytes (111 words) - 16:31, 8 July 2018
  • == Events == ...nts pass the referred object as '''Context''' (a Top-Level Object used for events for this purpose)
    3 KB (350 words) - 20:55, 13 July 2009
  • ...ton element is a [[LGUI2:Content Container|Content Container]], with added events and styles relating to button behavior. === Events ===
    2 KB (205 words) - 02:46, 17 November 2018
  • ...vices, MIDI devices are not automatically enabled, and must be enabled via LavishScript (or some GUI that can do it for you). Enabling a MIDI device may be exclusi ...[[LavishScript]] Object method, or to [[LavishGUI 2]] to process as input events.
    2 KB (240 words) - 01:11, 28 September 2019
  • *** [[NET:Lavish.InnerSpace.dll#LavishScript|LavishScript]] **** [[NET:Lavish.InnerSpace.dll#LavishScript.Commands|Commands]]
    4 KB (551 words) - 19:00, 10 August 2012
  • {{LavishScript:Top-Level Object}} [[Category:LavishScript Events]]
    275 bytes (32 words) - 15:01, 8 July 2018
  • === Events === !colspan="2"|filepicker events
    3 KB (369 words) - 12:50, 7 October 2022
  • ...y number of parameters, which will be passed to the atoms or C functions. Events will be sent to paused scripts, and the atoms will execute. == Using events in scripts ==
    6 KB (961 words) - 03:08, 2 December 2020
  • ...ckbone of the [[Inner Space]] platform. The Kernel loads [[LavishGUI]], [[LavishScript]], and extensions. ...cript Syntax]] for a complete technical reference of entering commands via LavishScript.
    4 KB (517 words) - 10:57, 12 November 2019
  • === LavishScript === *static public int [[NET:LavishScriptAPI.LavishScript.ExecuteCommand|ExecuteCommand]]([In] string Command);
    9 KB (1,033 words) - 17:33, 25 September 2008
  • * '''SetEventSpam['''value''']''': Enables or disables spamming of Ventrilo events to the console. ''value'' may be a boolean value (TRUE/FALSE), on/off, or 1 * [[LavishScript:Data Types|LavishScript Object Types]]
    1 KB (152 words) - 06:55, 13 October 2008
  • Events: (system service) 0 clients (Bi-directional) *[[LavishScript:Commands|LavishScript Commands]]
    1 KB (106 words) - 04:24, 19 October 2005
  • === Handling input events to an element === ; Set up a LavishScript enum to help convert DPad positions to something easily recognizable
    4 KB (416 words) - 13:41, 5 October 2019
  • ...el Objects used in this example are fictional, though Return is built into LavishScript. ...defining events to respond to, and how to respond to them. In Fury, such events are generally lines of text that may appear in a log file (though with furt
    6 KB (963 words) - 21:37, 25 May 2005
  • LavishScript is a command shell and fully-featured scripting engine. Its goal is to be ..._Engine_Overview|Script structure]] is also quite simple, and is defined [[LavishScript:Language_and_Engine_Overview|here]].
    8 KB (958 words) - 16:10, 21 September 2022
  • - Improved LavishScript integration. More specifically, most element types that allow use of - Most element types that used events have now been updated to allow for the new embedded
    10 KB (1,502 words) - 20:58, 18 April 2006
  • ...nsions, and scripts. All consoles have all of the [[LavishScript:Commands|LavishScript commands]] as well as [[IS:Kernel#Commands|Inner Space Commands]]. The Upl == Events ==
    6 KB (853 words) - 16:18, 28 October 2014
  • lgui2element provides LavishScript access to [[LGUI2:Elements|Elements]] ...s''': TRUE if the element accepts keyboard focus, allowing non-mouse input events to route to this element
    9 KB (1,280 words) - 14:22, 1 September 2019
  • Lists, clears, removes or adds scheduled events. Scheduling is accurate to ''seconds'', not to milliseconds like other met : <small>Note: MessgeBox is not a built-in LavishScript command. It is available in Inner Space Sessions.</small>
    3 KB (424 words) - 23:29, 14 June 2005
  • All LavishScript and most Inner Space .NET API functions implicitly lock and unlock the fram ...is being executed by the writer thread. Examples of this are LavishScript events generated directly or indirectly by the host -- such as "OnFrame".
    12 KB (1,777 words) - 18:33, 19 October 2007
  • ...er]] element, which shows [[LGUI2:propertyview|propertyviews]] for JSON or LavishScript object [[LGUI2:property|properties]]. ...iner|Content Container]], with additional properties for viewing a JSON or LavishScript object.
    3 KB (238 words) - 18:31, 8 October 2020
  • ...his can be implemented via [[NET:Lavish.InnerSpace.dll#LavishScript.Events|Events]], or otherwise calling a function in the .NET API from the C++ API at the
    10 KB (1,474 words) - 08:03, 14 January 2007
  • * '''code''': Code requires only one additional parameter, being LavishScript code to execute. Example: ["code","echo Hi mom!"] * '''method''': Method requires two parameters in this order. First, the LavishScript object (globally accessible) with the method to execute. Second, the name o
    5 KB (725 words) - 14:51, 7 October 2020
  • - LavishScript - Emulated input events (e.g. those generated by ISBoxer) should now be more responsive in certain
    24 KB (3,678 words) - 20:48, 2 June 2012
  • - LavishScript - New events
    30 KB (4,429 words) - 08:40, 4 February 2009
  • ...r multiboxing software]. Inner Space primarily runs scripts developed in [[LavishScript]], with graphical user interfaces in [[LavishGUI]], but also supports [[IS: ...epts many commands. All consoles have all of the [[LavishScript:Commands|LavishScript commands]] as well as [[IS:Kernel#Commands|Inner Space Commands]]. Extensi
    7 KB (991 words) - 19:27, 10 May 2013
  • - LavishScript 1.20 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes they may be refreshed to be compatible with LavishScript 1.20 (well, it's still "compatible" for
    33 KB (5,285 words) - 16:28, 4 April 2006
  • LavishScript LavishScript 1.87.
    30 KB (4,490 words) - 21:07, 26 June 2006
  • ...nen für viele Spiele zur verfügung zu stellen. Es benutzt [De/LavishScript|LavishScript]], eine einfache Kommandobassierendes Skript-System, welches an die Shell v *Benutzt das [[De/LavishScript|LavishScript]]-System um eine [[De/ISSession:Console|in-game Konsole]] und ein [[De/ISSe
    9 KB (1,294 words) - 14:55, 20 February 2012
  • - LavishScript 2 Standard Environment version 0.9.20121123.1 - Added LavishScript data type audio, and top-level object Audio
    9 KB (1,341 words) - 07:34, 5 March 2013
  • LavishScriptObject. Only LavishScript types that support object persistence can parent classes. LavishScript variables (obtained with NewObject) are still a
    20 KB (3,061 words) - 08:41, 4 February 2009
  • - LavishScript 1.70 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes - LavishScript 1.69 - http://www.lavishsoft.com/wiki/index.php/LavishScript:Release_Notes
    41 KB (6,298 words) - 16:29, 4 April 2006