Difference between revisions of "LavishScript:Object Types"

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m (LavishScript:Data Types moved to LavishScript:Object Types)
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== Terms ==
 
== Terms ==
 
* Member
 
* Member
: A ''member'' in the [[LavishScript]] context means a value associated with the datatype, referred to by a specific term.  ''Members'' are accessed with a <tt>.</tt>
+
: A ''member'' in the [[LavishScript]] context means a value associated with the object type, referred to by a specific term.  ''Members'' are accessed with a <tt>.</tt>
 
* Method
 
* Method
: A ''method'' in the [[LavishScript]] context means a function or action associated with the datatype, referred to by a specific term.  ''Methods'' are accessed with a <tt>:</tt>
+
: A ''method'' in the [[LavishScript]] context means a function or action associated with the object type, referred to by a specific term.  ''Methods'' are accessed with a <tt>:</tt>
 
* Index
 
* Index
 
: An ''index'' in the [[LavishScript]] context means a value or set of values that, when used with a ''member'' or ''method'', indicates parameters such as coordinates to be used in retrieving a value or taking an action.  Indices are surrounded with <tt>[ ]</tt>, and separated by a <tt>,</tt>
 
: An ''index'' in the [[LavishScript]] context means a value or set of values that, when used with a ''member'' or ''method'', indicates parameters such as coordinates to be used in retrieving a value or taking an action.  Indices are surrounded with <tt>[ ]</tt>, and separated by a <tt>,</tt>
 
* Inherit  
 
* Inherit  
: If a datatype ''inherits'' another, ''members'' and ''methods'' of the inherited datatype can be used as if they were of the original datatype, if not defined by the original datatype.
+
: If an object type ''inherits'' another, ''members'' and ''methods'' of the inherited datatype can be used as if they were of the original object type, if not defined by the original object type.
  
 
== Introduction ==
 
== Introduction ==
Data Types are the complement to [[LavishScript:Top-Level Objects|Top-Level Objects]] (TLOs).  Where a TLO is a ''specific'' object, a data type describes a ''class'' of objects.  For example, "table" would be a data type, but "my dining table" would be a TLO.  Everything said about "my dining table" can ''generally'' be said about every other table.  Thus, a data type is a ''generalized'' way of describing many objects.  Using this generalization makes it relatively easy to work with a large number of objects, because they are all described in the same way, and that's the idea behind data types.
+
Object Types, also known as data types, are the complement to objects, including [[LavishScript:Top-Level Objects|Top-Level Objects]] (TLOs) and Variables.  Where a variable is a ''specific'' object, an object type describes a ''class'' of objects (i.e. the type of object).  For example, "table" would be an object type, but "my dining table" would be an object.  Everything said about "my dining table" can ''generally'' be said about every other table.  Thus, an object type is a ''generalized'' way of describing many objects.  Using this generalization makes it relatively easy to work with a large number of objects, because they are all described in the same way, and that's the idea behind object types.
  
== Built-in Data Types ==
+
== Built-in Object Types ==
 
=== Data Storage ===
 
=== Data Storage ===
 
==== Text ====
 
==== Text ====

Revision as of 04:14, 23 February 2006

Terms

  • Member
A member in the LavishScript context means a value associated with the object type, referred to by a specific term. Members are accessed with a .
  • Method
A method in the LavishScript context means a function or action associated with the object type, referred to by a specific term. Methods are accessed with a :
  • Index
An index in the LavishScript context means a value or set of values that, when used with a member or method, indicates parameters such as coordinates to be used in retrieving a value or taking an action. Indices are surrounded with [ ], and separated by a ,
  • Inherit
If an object type inherits another, members and methods of the inherited datatype can be used as if they were of the original object type, if not defined by the original object type.

Introduction

Object Types, also known as data types, are the complement to objects, including Top-Level Objects (TLOs) and Variables. Where a variable is a specific object, an object type describes a class of objects (i.e. the type of object). For example, "table" would be an object type, but "my dining table" would be an object. Everything said about "my dining table" can generally be said about every other table. Thus, an object type is a generalized way of describing many objects. Using this generalization makes it relatively easy to work with a large number of objects, because they are all described in the same way, and that's the idea behind object types.

Built-in Object Types

Data Storage

Text

Numbers

Boolean (TRUE/FALSE)

Pointers

List

Date and Time

Other

File Handling

Utilities

See Also