Difference between revisions of "LavishScript:Commands"
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* [[Command:RunScript|RunScript]] | * [[Command:RunScript|RunScript]] | ||
* [[Command:EndScript|EndScript]] | * [[Command:EndScript|EndScript]] | ||
+ | * [[Command:NoOp|NoOp]] | ||
; File System | ; File System | ||
* [[Command:Cat|Cat]] | * [[Command:Cat|Cat]] | ||
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* [[Command:QueueCommand|QueueCommand]] | * [[Command:QueueCommand|QueueCommand]] | ||
* [[Command:ExecuteQueued|ExecuteQueued]] | * [[Command:ExecuteQueued|ExecuteQueued]] | ||
− | |||
; Variables | ; Variables | ||
* [[Command:DeclareVariable|DeclareVariable]] | * [[Command:DeclareVariable|DeclareVariable]] |
Revision as of 19:27, 26 February 2005
Introduction
Usage
In simplistic terms, commands are used simply by typing the name of the command, followed by any parameters to the command. Consider the EverQuest 1 command "/who". "/who" is the name of the command, but parameters can be added to the command to give more specific information, such as "/who all friend" -- "all friend" would be the parameters.
For complete descriptions of LavishScript syntax, see Syntax.
Built-in Commands
- Base
- LSVersion
- Test
- Execute
- NoParse
- Commands
- Alias
- TimedCommand
- ExecuteFile
- Arg
- LSType
- TopLevelObject
- Scripts
- RunScript
- EndScript
- NoOp
- File System
- Scripting (can only be used inside scripts)
- If
- Else
- Do
- While
- Call
- Return
- Wait
- WaitFrame
- Break
- Continue
- Switch
- Case
- EndSwitch
- Default
- QueueCommand
- ExecuteQueued
- Variables