Difference between revisions of "LavishScript"
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== Extending LavishScript == | == Extending LavishScript == | ||
+ | * [[LavishScript:Data Retrieval|Data Retrieval]] | ||
* [[LavishScript:LSModule System|LSModule System]] | * [[LavishScript:LSModule System|LSModule System]] | ||
* [[LavishScript:Developing Commands|Developing Commands]] | * [[LavishScript:Developing Commands|Developing Commands]] | ||
* [[LavishScript:Developing Data Types|Developing Data Types]] | * [[LavishScript:Developing Data Types|Developing Data Types]] | ||
* [[LavishScript:Developing Top-Level Objects|Developing Top-Level Objects]] | * [[LavishScript:Developing Top-Level Objects|Developing Top-Level Objects]] |
Revision as of 23:41, 9 May 2005
Contents
Introduction
LavishScript is the next iteration of a system Lax developed in 2004 for MacroQuest 2 (software for customization and automation of EverQuest 1). LavishScript was originally developed specifically for Inner Space, but was split from the project so that it could be used in Fury and other new products as well.
Basics
- LavishScript encompasses these basic parts
Action
Data Retrieval
Script Development
(see Script Development)