Difference between revisions of "LavishScript"
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* [[LavishScript:Developing Data Types|Developing Data Types]] | * [[LavishScript:Developing Data Types|Developing Data Types]] | ||
* [[LavishScript:Developing Top-Level Objects|Developing Top-Level Objects]] | * [[LavishScript:Developing Top-Level Objects|Developing Top-Level Objects]] | ||
+ | |||
+ | == See Also == | ||
+ | * [[LavishScript:Release Notes|LavishScript Release Notes]] |
Revision as of 00:16, 10 May 2005
Introduction
LavishScript is the next iteration of a system Lax developed in 2004 for MacroQuest 2 (software for customization and automation of EverQuest 1). LavishScript was originally developed specifically for Inner Space, but was split from the project so that it could be used in Fury and other new products as well.
Basics
- LavishScript encompasses these basic parts
Script Development
(see Script Development)