Difference between revisions of "LGUI2:Pixel Shaders"

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A [[LavishGUI 2]] Pixel Shader is a piece of code that determines the color of each pixel as a scene is rendered. Pixel Shaders are supported by [[LGUI2:Brushes|Brushes]].
 
A [[LavishGUI 2]] Pixel Shader is a piece of code that determines the color of each pixel as a scene is rendered. Pixel Shaders are supported by [[LGUI2:Brushes|Brushes]].
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== Defining a Pixel Shader ==
 
== Defining a Pixel Shader ==
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* DirectX 10.1: Additionally supports ps_4_1
 
* DirectX 10.1: Additionally supports ps_4_1
 
* DirectX 11: Additionally supports ps_5_0
 
* DirectX 11: Additionally supports ps_5_0
 +
* DirectX 11.1: Additionally supports ps_5_1
 
* DirectX 12: Additionally supports ps_6_0 (note that DirectX 12 is not yet supported)
 
* DirectX 12: Additionally supports ps_6_0 (note that DirectX 12 is not yet supported)
  

Revision as of 03:19, 16 November 2018

A LavishGUI 2 Pixel Shader is a piece of code that determines the color of each pixel as a scene is rendered. Pixel Shaders are supported by Brushes.


Defining a Pixel Shader

A Pixel Shader is defined by a JSON object enclosed by {}.

LavishGUI 2 supports multiple shader models in order to support many graphics engines. Different versions of DirectX allow use of different shader models:

  • DirectX 9: Use ps_3_0 or ps_2_0
  • DirectX 10: Additionally supports ps_4_0 and friends
  • DirectX 10.1: Additionally supports ps_4_1
  • DirectX 11: Additionally supports ps_5_0
  • DirectX 11.1: Additionally supports ps_5_1
  • DirectX 12: Additionally supports ps_6_0 (note that DirectX 12 is not yet supported)
Pixel Shader properties
entryPoint The name of the Entry Point function within the pixel shader code. Default is PS.
useFile A boolean (true/false) value indicating whether the pixel shader definition is a file (true) or the code itself (false). Default is false.
ps_5_0 Pixel Shader model 5.0 code or filename
ps_4_1 Pixel Shader model 4.1 code or filename
ps_4_0 Pixel Shader model 4.0 code or filename
ps_4_0_level_9_3 Pixel Shader model 4.0 level 9.3 code or filename
ps_4_0_level_9_1 Pixel Shader model 4.0 level 9.1 code or filename
ps_3_0 Pixel Shader model 3.0 code or filename
ps_2_0 Pixel Shader model 2.0 code or filename

One or more pixel shader profiles can be provided. The renderer will choose the highest compatible shader model -- so for example, if both "ps_3_0" and "ps_4_0" are provided, in DirectX 9 mode the ps_3_0 shader will be used, but in DirectX 11 mode the ps_4_0 shader will be used.

Examples

A simple solid green shader
NOTE: Because JSON formatting does not allow multiple lines within a String, \n is used (as part of the standard) to introduce additional lines. Pixel Shader code is therefore placed on a single line with \n indicating each new line.
"pixelShader": {
 "entryPoint": "SimplePixelShader",
 "ps_4_0_level_9_1": "struct PixelShaderInput\n{\n    float4 pos : SV_POSITION;\n};\nfloat4 SimplePixelShader(PixelShaderInput input) : SV_TARGET\n{\n    // Draw the entire triangle green.\n    return float4(0.0f, 0.2f, 0.0f, 1.0f);\n}"
}

The above Pixel Shader code, formatted for you to read:

struct PixelShaderInput
{
    float4 pos : SV_POSITION;
};
float4 SimplePixelShader(PixelShaderInput input) : SV_TARGET
{
    // Draw the entire triangle green.
    return float4(0.0f, 0.2f, 0.0f, 1.0f);
}

LavishGUI 2 Topics