Difference between revisions of "LGUI2:Package"
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(Created page with "LavishGUI 2 Packages provide a way to combine a LGUI2:Skin, LGUI2:Templates, LGUI2:Elements and other GUI parts into a single JSON object/...") |
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! skin | ! skin | ||
| Either a String specifying the name of a [[LGUI2:Skin|Skin]] to use for the elements within, or an Object defining a new Skin (which will be used for the elements) | | Either a String specifying the name of a [[LGUI2:Skin|Skin]] to use for the elements within, or an Object defining a new Skin (which will be used for the elements) | ||
+ | |- | ||
+ | ! elements | ||
+ | | '''A JSON array containing a set of [[LGUI2:Elements|Elements]] to add''' | ||
+ | |- | ||
+ | ! brushes | ||
+ | | A JSON object containing a set of named [[LGUI2:Brushes|Brushes]] to add | ||
+ | |- | ||
+ | ! fonts | ||
+ | | A JSON object containing a set of named [[LGUI2:Fonts|Fonts]] to add | ||
+ | |- | ||
+ | ! audioVoices | ||
+ | | A JSON object containing a set of named [[LGUI2:Audio Voices|Audio Voices]] to add | ||
+ | |- | ||
+ | ! audioStreams | ||
+ | | A JSON object containing a set of named [[LGUI2:Audio Streams|Audio Streams]] to add | ||
+ | |- | ||
+ | ! metaScripts | ||
+ | | A JSON array containing a set of MetaScripts to prepare, and optionally auto-Start | ||
|- | |- | ||
! animationTypes | ! animationTypes | ||
− | | A JSON | + | | A JSON array containing a set of [[LGUI2:Animation Types|Animation Types]] to add |
|- | |- | ||
! pixelShaders | ! pixelShaders | ||
Line 22: | Line 40: | ||
| A JSON object containing a set of [[LGUI2:Vertex Shaders|Vertex Shaders]] to add | | A JSON object containing a set of [[LGUI2:Vertex Shaders|Vertex Shaders]] to add | ||
|- | |- | ||
− | ! | + | ! includes |
− | | A JSON array containing a set of | + | | A JSON array containing a set of LGUI2 Package filenames to load prior to loading any assets from this one |
+ | |- | ||
+ | ! optionalIncludes | ||
+ | | A JSON array containing a set of optional LGUI2 Package filenames to load prior to loading any assets from this one. These will each be loaded if the file exists. | ||
|} | |} | ||
Revision as of 22:40, 15 December 2019
LavishGUI 2 Packages provide a way to combine a Skin, Templates, Elements and other GUI parts into a single JSON object/file.
Defining a Package
A Package is defined by a JSON object enclosed by {}.
Package properties | |
---|---|
templates | A JSON object containing a set of Templates to add to the Default Skin |
skin | Either a String specifying the name of a Skin to use for the elements within, or an Object defining a new Skin (which will be used for the elements) |
elements | A JSON array containing a set of Elements to add |
brushes | A JSON object containing a set of named Brushes to add |
fonts | A JSON object containing a set of named Fonts to add |
audioVoices | A JSON object containing a set of named Audio Voices to add |
audioStreams | A JSON object containing a set of named Audio Streams to add |
metaScripts | A JSON array containing a set of MetaScripts to prepare, and optionally auto-Start |
animationTypes | A JSON array containing a set of Animation Types to add |
pixelShaders | A JSON object containing a set of Pixel Shaders to add |
vertexShaders | A JSON object containing a set of Vertex Shaders to add |
includes | A JSON array containing a set of LGUI2 Package filenames to load prior to loading any assets from this one |
optionalIncludes | A JSON array containing a set of optional LGUI2 Package filenames to load prior to loading any assets from this one. These will each be loaded if the file exists. |
Loading a Package
Packages can be loaded into LavishGUI 2 via the lgui2 LGUI2 object, via methods inherited from lgui2layer.
- For a package stored as a file
LGUI2:LoadPackageFile[myPackageFile.json]
- For direct JSON usage
variable jsonvalue MyJSON="{\"elements\":[\"Hello World!\"]}" LGUI2:LoadPackage["${MyJSON.AsJSON.Escape}"]
LavishGUI 2 Topics