Difference between revisions of "LGUI2:Layers"

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(Created page with "LavishGUI 2 uses the concept of Layers to provide a way of completely separating sections of UI, for example if multiple Direct3D-rendered windows are used by the same cli...")
 
 
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'''Currently there is only one layer, called "base", and this layer is automatically used where necessary.'''
 
'''Currently there is only one layer, called "base", and this layer is automatically used where necessary.'''
  
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{{LGUI2:Topic}}
 
[[Category:LavishGUI 2]]
 
[[Category:LavishGUI 2]]

Latest revision as of 04:34, 15 July 2018

LavishGUI 2 uses the concept of Layers to provide a way of completely separating sections of UI, for example if multiple Direct3D-rendered windows are used by the same client. Each layer has its own Input Bindings and Elements.

Currently there is only one layer, called "base", and this layer is automatically used where necessary.

LavishGUI 2 Topics