Difference between revisions of "LGUI2:Brushes"
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A [[LavishGUI 2]] Brush is used to "paint" something, so to speak. A Brush consists of a color, an optional image file, and an optional pixel shader. | A [[LavishGUI 2]] Brush is used to "paint" something, so to speak. A Brush consists of a color, an optional image file, and an optional pixel shader. | ||
+ | |||
== Defining a Brush == | == Defining a Brush == | ||
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! pixelShader | ! pixelShader | ||
| A [[LGUI2:Pixel Shader|Pixel Shader]] definition. The pixel shader provides the final color for each pixel, given the color and the image (if given) and other pixel shader-y things. | | A [[LGUI2:Pixel Shader|Pixel Shader]] definition. The pixel shader provides the final color for each pixel, given the color and the image (if given) and other pixel shader-y things. | ||
+ | |- | ||
+ | ! vertexShader | ||
+ | | A [[LGUI2:Vertex Shader|Vertex Shader]] definition. | ||
|} | |} | ||
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== Examples == | == Examples == | ||
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"imageFile": "myImage.png" | "imageFile": "myImage.png" | ||
} | } | ||
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{{LGUI2:Topic}} | {{LGUI2:Topic}} | ||
[[Category:LavishGUI 2]] | [[Category:LavishGUI 2]] | ||
[[Category:LavishGUI 2 Brushes]] | [[Category:LavishGUI 2 Brushes]] |
Revision as of 03:17, 16 November 2018
A LavishGUI 2 Brush is used to "paint" something, so to speak. A Brush consists of a color, an optional image file, and an optional pixel shader.
Defining a Brush
A Brush is defined by a JSON object enclosed by {}.
Brush properties | |
---|---|
color | A Color definition. If not given, the default is [1.0, 0, 0, 0], although note that this may be overriden by a Template. |
imageFile | An image filename. If not given, no image file is used. |
imageFileTransparencyKey | A Color definition specifying the Transparent color of the image file. If not given, the default is [0, 0, 0, 0] |
imageOrientation | A string or array of strings indicating "normal" "mirrorHorizontal" and/or "mirrorVertical". These transforms will apply to the image. |
pixelShader | A Pixel Shader definition. The pixel shader provides the final color for each pixel, given the color and the image (if given) and other pixel shader-y things. |
vertexShader | A Vertex Shader definition. |
Examples
- A brush with a completely normal image file (via blending with solid white)
{ "color": [ 1.0, 1.0, 1.0 ], "imageFile": "myImage.png" }
- A brush blending solid blue with an image file
{ "color": [ 0, 0, 1.0 ], "imageFile": "myImage.png" }
LavishGUI 2 Topics