Difference between revisions of "ISKernel:navpath (Data Type)"

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*declare PathHome navpath
 
*declare PathHome navpath
 
:This command will declare a '''navpath''' variable with the name "PathHome"
 
:This command will declare a '''navpath''' variable with the name "PathHome"
===Find shortest path from point a to point b===
+
===Find a path from point a to point b===
 
*NavPath:GetPath[earth,detroit,cincinatti]
 
*NavPath:GetPath[earth,detroit,cincinatti]
:This command will get the shortest path from "detroit" to "cincinatti" in the world "earth"
+
:This command will get a path from "detroit" to "cincinatti" in the world "earth"
 +
 
 
===Find the nearest point to a given location===
 
===Find the nearest point to a given location===
 
*echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]}
 
*echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]}

Revision as of 18:27, 9 October 2005

Description

This data type gives access to Navigation Path information. The methods control Navigation Path information.

Members

  • point3f Point[#]: Retrieves a point on the path. (Valid # is 1-Points)
  • string PointName[#]: Retrieves the original name of a point on the path. (Valid # is 1-Points)
  • int Points: The total number of points on this path
  • int NearestPoint[x]: Retrieves the number of the nearest point on the path to location (x,0,0)
  • int NearestPoint[x,y]: Retrieves the number of the nearest point on the path to location (x,y,0)
  • int NearestPoint[x,y,z]: Retrieves the number of the nearest point on the path to location (x,y,z)

Methods

  • Clear: Resets the path so it contains no points
  • GetPath[world,point a,point b]: Gets the shortest path from point A to point B (clearing is not required, it is done automatically)
  • GetPath[world,point a,point b,additional points ...]: Gets the shortest path from point A to point B to point C to point D ad infinitum (clearing is not required, it is done automatically)
  • Reverse: Reverses the path

Returns

NULL

Examples

Declare a NavPath variable

  • declare PathHome navpath
This command will declare a navpath variable with the name "PathHome"

Find a path from point a to point b

  • NavPath:GetPath[earth,detroit,cincinatti]
This command will get a path from "detroit" to "cincinatti" in the world "earth"

Find the nearest point to a given location

  • echo Nearest Point: ${NavPath.NearestPoint[123,432,-222]}
This command will find the nearest point to the given X,Y,Z and returns the Point index #

Find total number of points in a path

  • echo Total Points: ${PathHome.Points}
Output
Total Points: 47

List the name of all points

Sample code
declare x int 1
 do
 {
  echo Point ${x}: ${PathHome.PointName[x]}
 }
 while (${x:Inc}<=${PathHome.Points})

Reverse a path

  • PathHome:Reverse
This command will change a path that goes from point A to B to C to now be from C to B to A

See Also