Difference between revisions of "ISKernel:mouse (Object Type)"

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== Description ==
 
== Description ==
 
+
The object type for mouse control. The methods for this object type sends the emulation directly to the game bypassing all IS UI elements(e.g. console, user made UIs).
 
== Members ==
 
== Members ==
* [[DataType:string|string]] '''System''': Name of the currently active system for mouse input (DirectInput, Win32I)
+
* [[ObjectType:string|string]] '''System''': Name of the currently active system for mouse input (DirectInput, Win32I)
* [[DataType:int|int]] '''X''': Current mouse X position (horizontal)
+
* [[ObjectType:int|int]] '''X''': Current mouse X position (horizontal)
* [[DataType:int|int]] '''Y''': Current mouse Y position (vertical)
+
* [[ObjectType:int|int]] '''Y''': Current mouse Y position (vertical)
 +
* [[ObjectType:float|float]] '''Speed''': Current system mouse speed, 1.0 = 100%
 +
* [[ObjectType:int|int]] '''Acceleration''': Current system mouse acceleration setting
 +
* [[ObjectType:int|int]] '''Threshold1''': Current system mouse acceleration threshold 1
 +
* [[ObjectType:int|int]] '''Threshold2''': Current system mouse acceleration threshold 2
 +
* [[ObjectType:string|string]] '''Position''': Position of the mouse, in the form X,Y, such as 0,0 or 263,475
 +
* [[ObjectType:bool|bool]] '''Cursor''': TRUE if system cursor is visible
 +
* [[ObjectType:bool|bool]] '''BackgroundCursor''': TRUE if Inner Space is rendering the cursor (while the game is inactive)
  
 
== Methods ==
 
== Methods ==
''(these methods require Inner Space 0.74)''
 
 
 
* '''LeftClick''': Presses and immediately releases the left mouse button
 
* '''LeftClick''': Presses and immediately releases the left mouse button
 
* '''RightClick''': Presses and immediately releases the right mouse button
 
* '''RightClick''': Presses and immediately releases the right mouse button
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* '''ReleaseRight''': Releases the right mouse button
 
* '''ReleaseRight''': Releases the right mouse button
 
* '''SetPosition['''x''','''y''']: Sets the mouse position
 
* '''SetPosition['''x''','''y''']: Sets the mouse position
 +
* '''Wheel['''#''']''':
 +
* '''ShowCursor''':
 +
* '''HideCursor''':
 +
* '''SetBackgroundCursor['''bool''']''':
 +
* '''ResetSpeed''': Resets system mouse speed to 100% (Speed=1.0) -- this will cause system lag when applied
 +
* '''DisableAcceleration''': Disables system mouse acceleration -- this will cause system lag when applied
  
 
== Returns ==
 
== Returns ==
;Inner Space 0.74
+
Same as '''Position'''
Position of the mouse, in the form X,Y, such as 0,0 or 263,475
 
;Inner Space 0.73
 
''(none)''
 
  
 
== Examples ==
 
== Examples ==
 +
===Display active system for mouse input===
 +
*echo Current mouse input: ${Mouse.System}
 +
;Output
 +
Current mouse input: Win32I
 +
===Display mouse pointers position===
 +
*echo Mouse Pos: ${Mouse}
 +
;Output
 +
Mouse Pos: 378,607
 +
===Click the left mouse button===
 +
*Mouse:LeftClick
 +
:This command clicks the left mouse button
 +
===Click the right mouse button===
 +
*Mouse:RightClick
 +
:This command clicks the right mouse button
 +
===Click and hold the left mouse button===
 +
*Mouse:HoldLeft
 +
:This command clicks and holds down the left mouse button
 +
===Release the left mouse button===
 +
*Mouse:ReleaseLeft
 +
:This command releases the left mouse button
 +
===Sets the mouse position to a given X,Y===
 +
*Mouse:SetPosition[250,500]
 +
:This command will move mouse pointer to the pixel at 250,500
 +
 +
;Sample
 +
 +
do
 +
{
 +
    Mouse:SetPosition[275,437]
 +
    Mouse:LeftClick
 +
    Mouse:LeftClick
 +
    wait 5
 +
    Mouse:SetPosition[453,437]
 +
    Mouse:LeftClick
 +
    Mouse:LeftClick
 +
    wait 5
 +
  }
 +
while (1)
  
 
== See Also ==
 
== See Also ==
* [[LavishScript:Data Types|LavishScript Data Types]]
+
*[[LavishScript:Data Types|Data Types]]
* [[IS:Session#Data_Types|Inner Space Session Data Types]]
+
*[[IS:Kernel#Data_Types|Kernel Data Types]]
 +
 
  
 
{{DT-Stub}}
 
{{DT-Stub}}
 +
[[Category:Inner Space]]
 +
[[Category:Inner Space Kernel]]
 +
[[Category:Inner Space Kernel Data Types]]

Latest revision as of 01:33, 6 January 2019

Description

The object type for mouse control. The methods for this object type sends the emulation directly to the game bypassing all IS UI elements(e.g. console, user made UIs).

Members

  • string System: Name of the currently active system for mouse input (DirectInput, Win32I)
  • int X: Current mouse X position (horizontal)
  • int Y: Current mouse Y position (vertical)
  • float Speed: Current system mouse speed, 1.0 = 100%
  • int Acceleration: Current system mouse acceleration setting
  • int Threshold1: Current system mouse acceleration threshold 1
  • int Threshold2: Current system mouse acceleration threshold 2
  • string Position: Position of the mouse, in the form X,Y, such as 0,0 or 263,475
  • bool Cursor: TRUE if system cursor is visible
  • bool BackgroundCursor: TRUE if Inner Space is rendering the cursor (while the game is inactive)

Methods

  • LeftClick: Presses and immediately releases the left mouse button
  • RightClick: Presses and immediately releases the right mouse button
  • HoldLeft: Presses and holds the left mouse button
  • ReleaseLeft: Releases the left mouse button
  • HoldRight: Presses and holds the right mouse button
  • ReleaseRight: Releases the right mouse button
  • SetPosition[x,y]: Sets the mouse position
  • Wheel[#]:
  • ShowCursor:
  • HideCursor:
  • SetBackgroundCursor[bool]:
  • ResetSpeed: Resets system mouse speed to 100% (Speed=1.0) -- this will cause system lag when applied
  • DisableAcceleration: Disables system mouse acceleration -- this will cause system lag when applied

Returns

Same as Position

Examples

Display active system for mouse input

  • echo Current mouse input: ${Mouse.System}
Output
Current mouse input: Win32I

Display mouse pointers position

  • echo Mouse Pos: ${Mouse}
Output
Mouse Pos: 378,607

Click the left mouse button

  • Mouse:LeftClick
This command clicks the left mouse button

Click the right mouse button

  • Mouse:RightClick
This command clicks the right mouse button

Click and hold the left mouse button

  • Mouse:HoldLeft
This command clicks and holds down the left mouse button

Release the left mouse button

  • Mouse:ReleaseLeft
This command releases the left mouse button

Sets the mouse position to a given X,Y

  • Mouse:SetPosition[250,500]
This command will move mouse pointer to the pixel at 250,500
Sample
do
{
   Mouse:SetPosition[275,437]
   Mouse:LeftClick
   Mouse:LeftClick
   wait 5
   Mouse:SetPosition[453,437]
   Mouse:LeftClick
   Mouse:LeftClick
   wait 5
 }
while (1)

See Also