Difference between revisions of "ISKernel:display (Data Type)"

From Lavish Software Wiki
Jump to navigation Jump to search
Line 2: Line 2:
  
 
== Members ==
 
== Members ==
*[[DataType:string|string]] System
+
*[[DataType:string|string]] '''System''': Name of the current display system (e.g. Direct3D9)
*[[DataType:bool|bool]] Windowed
+
*[[DataType:bool|bool]] '''Windowed''': TRUE if the application is ''really'' windowed
*[[DataType:bool|bool]] AppWindowed
+
*[[DataType:bool|bool]] '''AppWindowed''': TRUE if the application ''thinks'' it is windowed
*[[DataType:int|int]] Width
+
*[[DataType:int|int]] '''Width''': The game's actual resolution width
*[[DataType:int|int]] Height
+
*[[DataType:int|int]] '''Height''': The game's actual resolution height
*[[DataType:int|int]] X
+
*[[DataType:int|int]] '''X''': X position of the full window's left edge
*[[DataType:int|int]] Y
+
*[[DataType:int|int]] '''Y''': Y position of the full window's top edge
*[[DataType:int|int]] WindowWidth
+
*[[DataType:int|int]] '''WindowWidth''': Width of the full window
*[[DataType:int|int]] WindowHeight
+
*[[DataType:int|int]] '''WindowHeight''': Height of the full window
*[[DataType:int|int]] Monitor
+
*[[DataType:int|int]] '''Monitor''': Current monitor. 1 for primary, 2 for secondary
*[[DataType:int|int]] DesktopWidth
+
*[[DataType:int|int]] '''DesktopWidth''': Width of the windows desktop on the current monitor
*[[DataType:int|int]] DesktopHeight
+
*[[DataType:int|int]] '''DesktopHeight''': Height of the windows desktop on the current monitor
*[[DataType:int|int]] ViewableX
+
*[[DataType:int|int]] '''ViewableX''': X position of the left edge of the window's viewable portion (does not include the border, etc)
*[[DataType:int|int]] ViewableY
+
*[[DataType:int|int]] '''ViewableY''': Y position of the top edge of the window's viewable portion (does not include the border, etc)
*[[DataType:int|int]] ViewableWidth
+
*[[DataType:int|int]] '''ViewableWidth''': Width of the window's viewable portion
*[[DataType:int|int]] ViewableHeight
+
*[[DataType:int|int]] '''ViewableHeight''': Height of the window's viewable portion
*[[DataType:bool|bool]] Foreground
+
*[[DataType:bool|bool]] '''Foreground''': TRUE if the window is currently the active window on the system
*[[DataType:int|int]] DesktopX
+
*[[DataType:int|int]] '''DesktopX''': X position of the left edge of the windows desktop on the current monitor
*[[DataType:int|int]] DesktopY
+
*[[DataType:int|int]] '''DesktopY''': Y position of the top edge of the windows desktop on the current monitor
*[[DataType:rgb|rgb]] GetPixel
+
*[[DataType:rgb|rgb]] '''GetPixel['''x''','''y''']''': Retrieves color information of a specific pixel. Coordinates are relative to the viewable portion of the window, not the game's actual display mode
*[[DataType:string|string]] PixelSearch
+
*[[DataType:string|string]] '''PixelSearch['''x''','''y''','''color''',-radius''' #''','''search ...''']''': Searches for the nearest pixel to x,y matching a set of conditions. Color and radius are required. Everything is given in decimal except for color, which must be lower case hexadecimal. Other optional search parameters include -within #, -redwithin #, -greenwithin #, -bluewithin #. These are used left to right, so to search for a color within 32 blue and green, but within 16 red, you could use -within 32,-redwithin 16. The returned string will be in the form x,y
*[[DataType:int|int]] TextureMem
+
*[[DataType:int|int]] '''TextureMem''': Available texture memory, in megabytes
 
== Methods ==
 
== Methods ==
 
''(none)''
 
''(none)''
 
== Returns ==
 
== Returns ==
 
+
Same as '''System'''
 
== Examples ==
 
== Examples ==
  

Revision as of 08:40, 24 February 2005

Description

Members

  • string System: Name of the current display system (e.g. Direct3D9)
  • bool Windowed: TRUE if the application is really windowed
  • bool AppWindowed: TRUE if the application thinks it is windowed
  • int Width: The game's actual resolution width
  • int Height: The game's actual resolution height
  • int X: X position of the full window's left edge
  • int Y: Y position of the full window's top edge
  • int WindowWidth: Width of the full window
  • int WindowHeight: Height of the full window
  • int Monitor: Current monitor. 1 for primary, 2 for secondary
  • int DesktopWidth: Width of the windows desktop on the current monitor
  • int DesktopHeight: Height of the windows desktop on the current monitor
  • int ViewableX: X position of the left edge of the window's viewable portion (does not include the border, etc)
  • int ViewableY: Y position of the top edge of the window's viewable portion (does not include the border, etc)
  • int ViewableWidth: Width of the window's viewable portion
  • int ViewableHeight: Height of the window's viewable portion
  • bool Foreground: TRUE if the window is currently the active window on the system
  • int DesktopX: X position of the left edge of the windows desktop on the current monitor
  • int DesktopY: Y position of the top edge of the windows desktop on the current monitor
  • rgb GetPixel[x,y]: Retrieves color information of a specific pixel. Coordinates are relative to the viewable portion of the window, not the game's actual display mode
  • string PixelSearch[x,y,color,-radius #,search ...]: Searches for the nearest pixel to x,y matching a set of conditions. Color and radius are required. Everything is given in decimal except for color, which must be lower case hexadecimal. Other optional search parameters include -within #, -redwithin #, -greenwithin #, -bluewithin #. These are used left to right, so to search for a color within 32 blue and green, but within 16 red, you could use -within 32,-redwithin 16. The returned string will be in the form x,y
  • int TextureMem: Available texture memory, in megabytes

Methods

(none)

Returns

Same as System

Examples

See Also