IS:ISBoxer

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Introduction

The ISBoxer Suite includes ISBoxer Toolkit, WindowSnapper, KeyMapper and Repeater. ISBoxer Toolkit is currently in Beta, that helps configure WindowSnapper, KeyMapper and Repeater, as well as other unique functionality for multi-boxing with Inner Space.

Downloads

While beta is running, please download WindowSnapper, KeyMapper and Repeater separately from their respective pages. After Beta, a download of the full suite will be available here.

ISBoxer Toolkit

Current Beta release:

Upgrading from ISBoxer Toolkit Build #10 or earlier

Build 11 uses a new format for some of its stored data, including Mapped Keys, so they will be missing when you first launch ISBoxer Toolkit. You may wish to keep a backup copy of your old file just in case, but you can now import any KeyMapper XML file into ISBoxer Toolkit, including the ones generated by Build #10 or earlier. The suggested process for upgrading from Build #10 is therefore as follows:

  1. Launch existing ISBoxer Toolkit install
  2. Export to Inner Space
  3. Install new ISBoxer Toolkit
  4. Import Key Maps from ISBoxerToolkit.KeyMapperSettings.XML found in the Scripts folder of Inner Space -- to import, right click on Key Maps and select Import, then select the KeyMapper file type in window and select the proper file.

Known Issues

  • Multiple Computers can be configured. However, exporting to Inner Space will not yet include the multiple Computer settings. This feature is still in development.

Instructions

At least during the beta period, we will be giving as little instruction or information as possible to anyone who downloads the software. Everything you need to know is designed to be built in and easy to use and understand. If you need help, please let us know so that we can help you with it (see Join us in chat, below), and then correct the problem in our software. Otherwise, install the software to wherever you like, and run it.

  1. Make sure Inner Space is installed, and has been run at least once.
  2. Extract the ISBoxer Toolkit executable to anywhere. The Inner Space folder may be a convenient place to put it.
  3. After making sure Inner Space is closed, launch the ISBoxer Toolkit (note: you may need to right click and select "Run as Administrator" if using Windows Vista or Windows 7)
  4. Create one or more Character Sets. A Character Set defines a team you will be playing. Figure this part out on your own, it should be pretty self-explanatory. You can right click on things and even click and drag things from the top part of the interface. We will have step by step instructions for all aspects of configuration in the coming weeks, but again for this period we would prefer to hear your valuable feedback on what is hard to understand or achieve.
  5. Find one of the two ways to Export to Inner Space
  6. Launch (or re-launch) Inner Space
  7. Launch a Character Set from the Inner Space menu (under ISBoxer Character Sets)

Reporting Bugs

To report bugs or other problems you can do one or more of the following:

  • Join the chat channel described in the section below and explain the problem
  • E-mail to lax@lavishsoft.com

Join us in chat

We are on irc.lavishsoft.com in channel #isboxer, the best place to talk about and get help with all of the tools for multi-boxing with Inner Space! Whether you are already using it, or just have some questions for people who are, please feel free to stop by.

If you do not know how to join IRC, click here to join us via your browser! There is no registration process or anything, but please select a Nickname (alias) so you don't appear as "mib_5few93" or such from not having a name.

Coming Soon

Pending Updates (completed for next Build)
  • Implemented the "any time I switch to this character" Hot Character action
  • Fixed problem with not restoring current directory when importing/exporting (this caused ISBoxerToolkitProfile.XML to save to the wrong directory and subsequently not find the last saved version when launching again)
  • Extended the delay a little bit between Character launches when launching a Character Set
  • Added settings to Repeater Profile to have Key and/or Mouse Repeat enabled at startup
  • Renamed WindowSnapper Profile to Window Layout
  • Renamed Relay Group to Action Target Group
  • Added option to Window Layout configuration to disable the Hot Character switching to the main window region (for example, to play 2 characters on 2 monitors, each being full screen)
  • Added Glossary of terms, which should help clear up any confusion about what a given word means (such as FTL) and how the feature is used
Currently in development (may or may not be completed for next Build)
  • Ability to configure multiple PCs (this feature will make use of a new Inner Space build to allow Action Target Groups to work across multiple PCs. The new Inner Space build is not yet prepared)
Planned (not yet in development)
  • Improvement to Repeater List creation: Box to press keys in to toggle in the List
  • Improvement to Mapped Key creation: Ability to create multiple Mapped Keys with similar properties (e.g. 1 key to 1 key)

Release History

  • Beta Build #11 - 2009-01-28
    • Added Character Sets drag and drop to WindowSnapper and Repeater Profile pages
    • Added Character and Character Sets drag and drop to Key Map page
    • Selecting an item in the main tree will now default to selecting the root node in the item's page, instead of no selection. This also makes various things more apparent. (e.g. Game and Game Profile for each Character)
    • Renamed "Window" target descriptions for Character Slots to say Character Slots instead of Window (1 through 5, for example)
    • Removed "Screen Layouts", replaced with Computers (to be used for configuring multiple PCs). WindowSnapper Profiles can now use screen layouts from a given Computer instead
    • Reduced .NET requirement to 2.0 instead of 3.5 (this fixes issue with renaming things)
    • Added ability to assign actions other than keystrokes to Mapped Keys (e.g. load or unload one or more Key Maps, toggle indicator lights on devices that support them)
    • Added ability to import existing KeyMapper XML files
    • Known issues with Beta Build #11
      • Multiple Computers can be configured. However, exporting to Inner Space will not yet include the multiple Computer settings. This feature is still in development.
  • Beta Build #10 - 2009-01-18
    • Fixed CPU Cores not applying correctly
  • Beta Build #9 - 2009-01-18
    • Fixed some Repeater hotkeys not applying correctly
  • Beta Build #8 - 2009-01-18
    • Fixed some WindowSnapper hotkeys not applying correctly
    • Exporting to Inner Space now detects configuration problems such as Characters not having a Game or Game Profile selected. Previously this would have only been identified when attempting to launch the Character Set
  • Beta Build #7 - 2009-01-17
    • Fixed issues with WindowSnapper settings not properly applying when using PiPSqueak (session 1 borrows open slot option). Fix requires WindowSnapper 20090117 or later.
    • Added context menu to ISBoxer tree item
  • Beta Build #6 - 2009-01-17
    • In the Hotkey picker window, the dropdown box no longer disappears when you're pressing keys in the auto-detect box
  • Beta Build #5 - 2009-01-17
    • Screen display names are now sanitized. This fixes a problem where an ISBoxer Toolkit profile (configuration set) would be saved, but could not be loaded afterward
  • Beta Build #4 - 2009-01-16
    • Hotkey picker window now has a dropdown box with available button names
    • Fixed Inner Space path not saving properly when changed
    • Fixed some bugs when Inner Space path is not set
    • If Inner Space path is not detected at program startup, a folder selection window will pop up to ask the user to locate it