Difference between revisions of "Inner Space"
Line 8: | Line 8: | ||
== Features == | == Features == | ||
; Inner Space has a wide range of features. Here's just a few | ; Inner Space has a wide range of features. Here's just a few | ||
− | *Can be trained through the [[IS:Games Window|Games Window]] to support most Direct3D games | + | *Can be trained through the [[IS:Games Window|Games Window]] to support most Direct3D or OpenGL games |
*All of the great features of [[WinEQ 2]] are included! | *All of the great features of [[WinEQ 2]] are included! | ||
*Uses the [[LavishScript]] system to supply an [[ISSession:Console|in-game console]], a [[ISSession:HUD|heads-up display]] and more | *Uses the [[LavishScript]] system to supply an [[ISSession:Console|in-game console]], a [[ISSession:HUD|heads-up display]] and more |
Revision as of 06:46, 8 April 2005
Contents
Introduction
Inner Space is currently in Beta release, and is subscriber-only.
Inner Space is our next-generation cross between WinEQ 2 and MacroQuest 2, though it does not contain anything directly related to a specific game -- you are breaking no more rules by using Inner Space "out of the box" than by using WinEQ 2. Inner Space is a platform for development inside games. It uses LavishScript, a simple command-based scripting system inspired by Linux shells, to provide an in-game console window. WinEQ's feature set is implemented as individual commands, such as a command to resize the window to the full size of your screen, and assigned default hotkeys via the Bind and GlobalBind commands. Some WinEQ features, such as FPS indicator and are implemented via HUD elements.
Inner Space consists of the main program, or Uplink, and sessions, which are attached to your game.
Features
- Inner Space has a wide range of features. Here's just a few
- Can be trained through the Games Window to support most Direct3D or OpenGL games
- All of the great features of WinEQ 2 are included!
- Uses the LavishScript system to supply an in-game console, a heads-up display and more
- Adds a bindable input system, allowing you to map key combinations directly to commands
- Provides a method for all Inner Space sessions on the same computer to talk to each other (soon to be extended to allow other computers as well!), via the Relay command
- Implements a native Navigation system, which stores connected waypoints and provides an easy way to get the shortest path between any two connected points!
- The Inner Space Extension Developers Kit allows for creating custom features! See the ISMods Website for examples of existing mods (ISMods downloads and message boards are limited to GamingTools Subscribers, however you may read reviews or see the list of the available downloads)
Supported Games
- By default, Inner Space supports the following games:
- Battlefield 1942
- Counter-strike: Source
- Dark Age of Camelot
- Doom 3
- Half-Life: Source
- Half-Life 2
- EverQuest
- EverQuest II
- Lineage II
- Lords of EverQuest
- Quake 2
- Rise of Nations
- Rollercoaster Tycoon 3
- Sid Meier's Pirates!
- Star Wars: Knights of the Old Republic
- The Simpsons Hit & Run
- The Sims 2
- Tron 2.0
- Unreal Tournament 2004
- Warcraft III
- World of Warcraft
Inner Space also provides relatively easy methods for adding support for nearly any Direct3D8 or Direct3D9 game
Installation
Basic Usage
Configuration
See Games Window