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Create the page "IS:Scripts" on this wiki! See also the search results found.
- ...will be passed to the atoms or C functions. Events will be sent to paused scripts, and the atoms will execute. == Using events in scripts ==6 KB (961 words) - 03:08, 2 December 2020
- ...s.techtarget.com/definition/0,,sid9_gci213058,00.html strongly typed]. It is designed to be embedded, and interfaces directly with native system data. ...:Language_and_Engine_Overview|Script structure]] is also quite simple, and is defined [[LavishScript:Language_and_Engine_Overview|here]].8 KB (958 words) - 16:10, 21 September 2022
- A Task system is built into LavishScript as of Inner Space build 6374 (currently within the ...ishScript:Task Types|Task Types]] can be defined by [[LavishScript:Scripts|Scripts]]. Tasks can be instant, or can occur over time.1 KB (181 words) - 01:31, 11 March 2019
- *[[ObjectType:bool|bool]] '''Open''': TRUE if the file is open ...] variable''','''#''']''': Reads # bytes into the specified buffer. Result is the number of bytes read.4 KB (602 words) - 16:37, 8 July 2018
- ...'#''']''': A string at byte position # of this buffer. NULL if the string is not null-terminated within the size of the buffer ...304 (4MB) -- if you need larger for some reason, please let us know. This is a sanity check4 KB (482 words) - 16:30, 8 July 2018
- The [[Inner Space]] Kernel is the backbone of the [[Inner Space]] platform. The Kernel loads [[LavishGUI ...rn, and provides access to all of Inner Space's features. The system used is called LavishScript. See [[LavishScript:Syntax|LavishScript Syntax]] for a4 KB (517 words) - 10:57, 12 November 2019
- *[[ObjectType:bool|bool]] '''Paused''': Scripts current paused state *[[ObjectType:bool|bool]] '''AllowDebug''': If debugging is allowed3 KB (334 words) - 21:06, 3 December 2020
- The Inner Space '''Uplink''' serves as a hub for all [[IS:Session|Inner Space sessions]] providing basic game and profile settings. ...use in order to launch the game. The list of games already in Inner Space is [[Inner Space:Supported Games|here]]. If you experience any trouble adding6 KB (853 words) - 16:18, 28 October 2014
- ...pt]], with graphical user interfaces in [[LavishGUI]], but also supports [[IS:.NET|.NET 2.0-3.5 and 4.0]] for a full range of capabilities. Inner Space is broken down into three main parts:7 KB (991 words) - 19:27, 10 May 2013
- ...ipt]] is the combination of a [[LavishScript:Script|Script]] and metadata. Scripts managed by a MetaScript are flagged with '''Retain''' and will not be ended MetaScripts can be defined by a JSON object. The JSON Schema for a MetaScript is provided at [http://www.lavishsoft.com/schema/metascript.json http://www.la3 KB (408 words) - 14:55, 28 October 2019
- ...onds to a Task Type that is pre-defined by [[LavishScript]]. The Task Type is responsible for interpreting the rest of the Task, which in this case indic Task Types can be defined by [[LavishScript:Scripts]].5 KB (651 words) - 01:42, 11 March 2019
- === What is an element? === An LavishGUI element is an individual portion of the user interface with its own characteristics, i8 KB (1,184 words) - 15:31, 16 May 2016